Added game mgmt, thread restart
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@@ -24,6 +24,7 @@ CONFIG_NET_L2_OPENTHREAD=y
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CONFIG_OPENTHREAD=y
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CONFIG_OPENTHREAD_FTD=y
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CONFIG_OPENTHREAD_SHELL=y
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CONFIG_OPENTHREAD_DEFAULT_TX_POWER=8
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# --- CoAP & UDP Features ---
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CONFIG_OPENTHREAD_COAP=y
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@@ -42,4 +43,5 @@ CONFIG_BT_ATT_PREPARE_COUNT=5
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# Enable Lasertag Shared Modules
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CONFIG_LASERTAG_UTILS=y
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CONFIG_THREAD_MGMT=y
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CONFIG_BLE_MGMT=y
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CONFIG_BLE_MGMT=y
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CONFIG_GAME_MGMT=y
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@@ -3,6 +3,7 @@
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#include <lasertag_utils.h>
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#include <thread_mgmt.h>
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#include <ble_mgmt.h>
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#include <game_mgmt.h>
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LOG_MODULE_REGISTER(leader_app, CONFIG_LOG_DEFAULT_LEVEL);
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@@ -12,34 +13,39 @@ int main(void)
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lasertag_utils_init();
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/* Initialize and start BLE management for provisioning */
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int rc = ble_mgmt_init(LT_TYPE_LEADER);
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if (rc) {
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LOG_ERR("BLE initialization failed (err %d)", rc);
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return rc;
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int err = ble_mgmt_init(LT_TYPE_LEADER);
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if (err) {
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LOG_ERR("BLE initialization failed (err %d)", err);
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return err;
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} else {
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LOG_INF("BLE Management initialized successfully.");
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}
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/* Initialize and start OpenThread stack */
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err = thread_mgmt_init();
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if (err) {
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LOG_ERR("Thread initialization failed (err %d)", err);
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return err;
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} else {
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LOG_INF("Leader Application successfully started with Thread Mesh.");
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}
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/* Start BLE advertising */
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rc = ble_mgmt_adv_start();
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if (rc) {
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LOG_ERR("BLE advertising start failed (err %d)", rc);
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err = ble_mgmt_adv_start();
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if (err) {
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LOG_ERR("BLE advertising start failed (err %d)", err);
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return err;
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} else {
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LOG_INF("BLE advertising started.");
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}
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/* Initialize and start OpenThread stack */
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rc = thread_mgmt_init();
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if (rc) {
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LOG_ERR("Thread initialization failed (err %d)", rc);
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/* Initialize game management module */
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err = game_mgmt_init();
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if (err) {
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LOG_ERR("Game Management initialization failed (err %d)", err);
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return err;
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} else {
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LOG_INF("Leader Application successfully started with Thread Mesh.");
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return rc;
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}
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while (1) {
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/* Main loop - handle high-level game logic here */
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k_sleep(K_MSEC(1000));
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LOG_INF("Game Management initialized successfully.");
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}
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return 0;
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