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74 Commits

Author SHA1 Message Date
1a589e104c Sync while working on OT
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2026-02-18 14:37:32 +01:00
07127fb074 Sync while working on OT
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2026-02-17 15:02:46 +01:00
17cc33332d Sync while working on OT
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2026-02-17 14:23:28 +01:00
5406c9917f Sync while working on OT
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2026-02-17 13:44:03 +01:00
37d1bd6db1 Sync while working on OT
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2026-02-17 13:39:18 +01:00
8c15260166 Sync while working on OT
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2026-02-17 12:52:32 +01:00
6b36435759 Fixed priority ranges
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2026-02-17 11:06:01 +01:00
675a99930a Implemented stable IR receiving over SAADC with PPI timing
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2026-02-16 17:20:22 +01:00
f012ce9fe0 sync during ir_recv dev
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2026-02-16 17:09:15 +01:00
2a4d007805 sync during ir_recv dev
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2026-02-16 16:25:07 +01:00
93b7c5fe9e sync during ir_recv dev
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2026-02-16 16:25:00 +01:00
1ce021c76f Implemented stable IR receiving
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2026-02-16 15:49:05 +01:00
480baa97fa sync during ir_recv dev
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2026-02-16 15:06:27 +01:00
8d97a5d33f sync during ir_recv dev
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2026-02-16 15:02:53 +01:00
f5b1849ada sync during ir_recv dev
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2026-02-16 14:59:42 +01:00
0113edb816 sync during ir_recv dev
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2026-02-16 14:34:02 +01:00
a1b047f4bb sync during ir_recv dev
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2026-02-16 14:20:14 +01:00
d51ff27e26 sync during ir_recv dev
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2026-02-16 14:18:21 +01:00
ac477e290e sync during ir_recv dev
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2026-02-16 14:15:18 +01:00
4906dc31eb sync during ir_recv dev
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2026-02-16 14:14:34 +01:00
be48e8ada7 sync during ir_recv dev
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2026-02-16 14:12:27 +01:00
918092cd9f sync during ir_recv dev
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2026-02-16 14:09:18 +01:00
b1f5578be9 sync during ir_recv dev
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2026-02-16 14:02:03 +01:00
9c1d19af67 sync during ir_recv dev
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2026-02-16 13:39:45 +01:00
6376185622 sync during ir_recv dev
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2026-02-16 13:31:49 +01:00
3febb6411e Added CRC8, implemented testing sample
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2026-02-16 12:45:50 +01:00
0c3a8bfa39 Improved audio lib and test app
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2026-02-16 11:38:19 +01:00
8305adf917 Improved audio lib error handling and aborting playback
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2026-02-15 20:40:06 +01:00
fae79ad8b0 Added audio libs
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2026-02-15 18:47:37 +01:00
794d8e36c9 Added mcumgr/smp v2 commands for listing and deleting files
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2026-02-12 11:26:43 +01:00
0785d9a755 Fixed lfs
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2026-02-11 21:05:33 +01:00
11ad746f04 Added audio generation
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2026-02-11 20:58:35 +01:00
149a142c22 Added upload scipt
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2026-02-11 15:27:32 +01:00
e84efc2e8c Added lfs generation tool
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2026-02-11 14:16:52 +01:00
76ac36a59b Added mcumgr snippet
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2026-02-11 12:06:22 +01:00
5e7a817e03 feat: move configs into libs, add filesystem support
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2026-02-10 18:14:43 +01:00
1b8d3e17b8 Moved config options from prj to libs
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2026-02-10 08:24:41 +01:00
93a7da7855 Fix: Network key persistence in Thread dataset
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- Network key was being reset to 0x00... after dataset updates
- Root cause: otDatasetSetActive() was overwriting the network key
- Solution: Call otThreadSetNetworkKey() before otDatasetSetActive()
  and read the key back to ensure it's included in the persistent dataset
- Verified: Network key now survives both software and hardware reboots
- Vest joins network as router in <1.1s after reboot
2026-01-14 17:16:17 +01:00
fb4578ac51 Zwischenstand vor refactor 2026-01-14 15:58:45 +01:00
63f8f2aaac Sync
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2026-01-13 16:46:12 +01:00
55b5421671 Added led board
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2026-01-13 16:24:10 +01:00
bd0a8cce8d Lobby Screen
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2026-01-13 15:05:52 +01:00
832a60d044 Added game mgmt, thread restart
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2026-01-13 13:23:40 +01:00
a041d5a49c Umbau Thread-Config an/vom leader in einem paket
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2026-01-13 10:17:53 +01:00
38396738a6 Arbeiten an der BT-Kommunikation, stand vor umbau
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2026-01-13 08:22:38 +01:00
65688b7b99 Fixed BLE Scan activation after Disconect
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2026-01-12 16:18:42 +01:00
395d577b78 BLE Handling 2026-01-12 15:10:54 +01:00
c13b6d73c9 Advencing bluetooth mist :)
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2026-01-12 14:29:09 +01:00
6b1bbca992 sync
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2026-01-12 12:21:00 +01:00
9d5dad0e8d BLE Scan implemented
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2026-01-12 11:57:47 +01:00
a6bedb6b79 Bluetooth-Try
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2026-01-12 11:45:58 +01:00
e460aac7a1 Refactoring um Anzeige und Logik zu trennen
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2026-01-12 11:27:36 +01:00
5113c0a850 Added app to repository
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2026-01-12 10:36:58 +01:00
4e6780af6d Removed HTML Provisioning page 2026-01-12 10:09:47 +01:00
9f25c0540a App-Konzept angepasst
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2026-01-10 12:19:23 +01:00
f464fcbf1b App-Doku erstellt, doku aufgeräumt
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2026-01-10 10:21:58 +01:00
ce4d0d1a44 Added device types and vest mini app
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2026-01-10 09:08:45 +01:00
978f93ec3d Changed Service and Characteristics
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2026-01-09 15:48:30 +01:00
c0911aa9c2 Tippfehler in IR-Protokoll korrigiert
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2026-01-04 20:55:04 +01:00
667600c14e Added IR Lib, samples and specification
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2026-01-04 20:53:39 +01:00
2cb0a33b8e Hyperlinks eingefügt
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2026-01-04 13:16:11 +01:00
492f47a669 Lizenz nachgeführt
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2026-01-04 13:11:50 +01:00
fe450cd39e Lizenz hinzugefügt
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2026-01-04 13:11:00 +01:00
8bd284be13 Actionmtest
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2026-01-04 12:47:04 +01:00
5a8ed22e6a Actionmtest
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bf8cee7918 Actionmtest
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ba7d0ca0a0 Actionmtest
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ec588242bd Actionmtest
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bc48ed2228 Actionmtest
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19caf794ef Actionmtest
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1e3b193b8c Actionmtest
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db63ca64b2 Actionmtest
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a7d39f26e0 Actionmtest
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0581402acc Actionmtest 2026-01-04 12:28:47 +01:00
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- name: Deploy to Proxmox Webserver
uses: https://github.com/burnett01/rsync-deployments@5.2.1
with:
switches: -avzr --delete
path: ./doc/site/ # Das ist der Ordner, den MkDocs gerade gebaut hat
remote_path: /var/www/pages/lasertag
remote_host: ${{ secrets.DEPLOY_HOST }}
remote_user: deploy
remote_key: ${{ secrets.DEPLOY_SSH_KEY }} # Dein neuer Ed25519 Key
name: Deploy Docs
on:
push:
branches:
- dev
workflow_dispatch:
jobs:
build-and-deploy:
runs-on: ubuntu-latest
steps:
- name: Checkout Code
uses: https://github.com/actions/checkout@v3
- name: Build Docs
run: |
# 1. Virtuelle Umgebung erstellen
python3 -m venv .venv
.venv/bin/pip install --upgrade pip
# 2. Abhängigkeiten installieren (Pfad zu deiner requirements.txt)
.venv/bin/pip install -r doc/requirements.txt
# 3. MkDocs Build (erzeugt den Ordner doc/site)
.venv/bin/python -m mkdocs build -f doc/mkdocs.yml
- name: Deploy via rsync
shell: bash
env:
SSH_KEY: ${{ secrets.DEPLOY_SSH_KEY }}
SSH_HOST: ${{ secrets.DEPLOY_HOST }}
run: |
# 1. Den SSH-Key aus dem Secret in eine temporäre Datei schreiben
echo "$SSH_KEY" > deploy_key
chmod 600 deploy_key
# 2. Rsync ausführen
# -e konfiguriert SSH so, dass der Key genutzt wird und die Host-Prüfung entfällt
rsync -avzr --delete \
-e "ssh -i deploy_key -o StrictHostKeyChecking=no" \
./doc/site/ deploy@$SSH_HOST:/var/www/pages/lasertag
# 3. Sicherheit: Key-Datei nach dem Transfer sofort löschen
rm deploy_key

153
LICENSE Normal file
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@@ -0,0 +1,153 @@
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@@ -0,0 +1,23 @@
# Lasertag (nRF + Thread)
DIY-Lasertag-System auf Basis von nRF52840, Thread und BLE. Enthält Firmware (Zephyr), Hardware-Designs und die begleitende Dokumentation.
## Dokumentation
- Live: [home.iten.pro/lasertag](https://home.iten.pro/lasertag)
- Quellen: doc/ (MkDocs mit Material-Theme)
- Schnelleinstieg: Konzept, Gameplay, Planung unter doc/docs/
## Repo-Überblick
- firmware/ Zephyr-Anwendungen (Leader, Weapon) und gemeinsame Libraries
- hardware/ KiCad-Designs und Skizzen
- doc/ MkDocs-Projekt für die Doku (build/serve über mkdocs)
- software/ Provisioning-Frontend und Tools
## Lokale Doku bauen
```bash
cd doc
mkdocs serve # oder: mkdocs build
```
## Lizenz
CC BY-NC-SA 4.0 siehe [LICENSE](LICENSE) für den vollständigen Text.

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@@ -63,27 +63,27 @@ Kompakte passive Power-Up-Geräte mit Druckschalter.
### 2.1 Akkusystem
**Standard:** 2S LiPo (7.4 V nominal, 8.4 V voll geladen, 6.0 V Entladungsschutz).
**Standard:** 2S LiPo (7.4V nominal, 8.4V voll geladen, 6.0V Entladungsschutz).
**Alternative:** 1S nur für Tests oder Low-Power-Prototypen ungeeignet für hohe IR-LED-Ströme (siehe Abschnitt 4.1).
**Schutz & Laden:**
- **Zellenschutz-IC:** HY2120-CB + FS8205A (Dual-FET) schützt vor Über-/Unterspannung, Überstrom, Kurzschluss.
- **Lade-IC:** IP2326 (2S Balancing, USB-C) ermöglicht einfaches Laden ohne externe Balancer.
- **Fuel Gauge:** Spannungsteiler-basierte ADC-Messung (R1=100k, R2=47k) → Software-Mapping auf Ladestand (6.0 V = 0 %, 8.4 V = 100 %).
- **Fuel Gauge:** Spannungsteiler-basierte ADC-Messung (R1=100k, R2=47k) → Software-Mapping auf Ladestand (6.0V = 0 %, 8.4V = 100 %).
!!! info "Warum 2S?"
2S-Systeme bieten ausreichend Headroom für IR-LED-Konstantstromquellen (>4.8 V nötig bei 3A) und stabile Versorgung auch bei hoher Last. 1S-Zellen brechen unter 1A+ schnell auf 3.43.6 V ein.
2S-Systeme bieten ausreichend Headroom für IR-LED-Konstantstromquellen (>4.8V nötig bei 3A) und stabile Versorgung auch bei hoher Last. 1S-Zellen brechen unter 1A+ schnell auf 3.43.6V ein.
### 2.2 Spannungsebenen & Wandler
**Primär-Rail (Batterie, 6.08.4 V):**
**Primär-Rail (Batterie, 6.08.4V):**
Direkt gespeist: IR-LED-Treiber, Muzzle-Flash-LED, Solenoid 6V (Open Frame, taktiles Feedback Rückstoss).
**Sekundär-Rail (5.0 V, ~1.5 A):**
**Sekundär-Rail (5.0V, ~1.5A):**
Buck-Converter (z.B. MP2315, TPS62130) für Audio-IC (MAX98357A), adressierbare LEDs (WS2812B) und nachgeschalteten LDO. Hohe Schaltfrequenz gewünscht (geringe Induktivität, kompakte Bauform).
**Tertiär-Rail (3.3 V, ~30 mA):**
**Tertiär-Rail (3.3V, ~30mA):**
LDO (z.B. MCP1826, AMS1117-3.3) aus 5V Buck-Ausgang für nRF52840 und QSPI Flash. Geringer Dropout (5V → 3.3V = 1.7V) reduziert Wärmeentwicklung; Low-Noise-Design minimiert Störungen auf der RF-Schaltung.
**IR-Empfänger (5V mit Level-Shift):**
@@ -100,23 +100,23 @@ Die Weste hat durch LEDs und Audio den höchsten Verbrauch; hier die Peak-Absch
| Komponente | Zustand | Strom | Leistung |
| :--- | :--- | ---: | ---: |
| Audio (MAX98357A) | Volllast (3W @ 90% η) | ~670 mA | 3.35 W |
| WS2812B LEDs (5×) | 100 % Weiß | 300 mA | 1.50 W |
| IR-Empfänger (5×) | Dauerbetrieb @ 5V | ~50 mA | 0.25 W |
| LDO 3.3V (Durchleitung) | 30 mA @ 3.3V | ~30 mA | 0.15 W |
| **Gesamt 5V (Peak)** | | **~1.05 A** | **5.25 W** |
| Audio (MAX98357A) | Volllast (3W @ 90% η) | ~670mA | 3.35W |
| WS2812B LEDs (5×) | 100 % Weiß | 300mA | 1.50W |
| IR-Empfänger (5×) | Dauerbetrieb @ 5V | ~50mA | 0.25W |
| LDO 3.3V (Durchleitung) | 30mA @ 3.3V | ~30mA | 0.15W |
| **Gesamt 5V (Peak)** | | **~1.05A** | **5.25W** |
**3.3V-Rail (LDO aus 5V Buck):**
| Komponente | Zustand | Strom | Leistung |
| :--- | :--- | ---: | ---: |
| nRF52840 | BLE+Thread aktiv | ~15 mA | 0.05 W |
| QSPI Flash | Read/Write Burst | ~15 mA | 0.05 W |
| **Gesamt 3.3V (Peak)** | | **~30 mA** | **0.10 W** |
| nRF52840 | BLE+Thread aktiv | ~15mA | 0.05W |
| QSPI Flash | Read/Write Burst | ~15mA | 0.05W |
| **Gesamt 3.3V (Peak)** | | **~30mA** | **0.10W** |
**Auslegung:**
- **Buck-Regler:** 1.5 A Nennstrom (30 % Reserve), hohe Schaltfrequenz (>1 MHz) für kompakte Drossel/Kondensatoren.
- **LDO:** 100 mA Nennstrom ausreichend; Verlustleistung bei 30 mA: $P_{loss} = (5V - 3.3V) \cdot 30mA = 51 mW$ (unkritisch). Low-Noise-Design (< 50 µVrms) für sauberen RF-Betrieb.
- **Buck-Regler:** 1.5A Nennstrom (30 % Reserve), hohe Schaltfrequenz (>1MHz) für kompakte Drossel/Kondensatoren.
- **LDO:** 100mA Nennstrom ausreichend; Verlustleistung bei 30mA: $P_{loss} = (5V - 3.3V) \cdot 30mA = 51mW$ (unkritisch). Low-Noise-Design (< 50 µVrms) für sauberen RF-Betrieb.
### 2.4 Blockschaltbild Energieversorgung
@@ -169,7 +169,7 @@ Diese Tabelle gibt einen Überblick über die groben Komponenten pro Einheit. De
#### Funktionsprinzip
Hybride PNP/NPN-Topologie für präzisen, modulierten IR-Puls (38 kHz). Die Stromquelle stellt sicher, dass bei wechselnder Batteriespannung der LED-Strom konstant bleibt (→ reproduzierbare Reichweite).
Hybride PNP/NPN-Topologie für präzisen, modulierten IR-Puls (38kHz). Die Stromquelle stellt sicher, dass bei wechselnder Batteriespannung der LED-Strom konstant bleibt (→ reproduzierbare Reichweite).
![LED DRIVER](../img/concept_hardware_led_driver.svg)
@@ -183,10 +183,10 @@ $$R_{set} = \frac{0,65\,\text{V}}{I_{\text{LED}}}$$
| $I_{\text{LED}}$ | $R_{set}$ | Einsatz |
| :--- | :--- | :--- |
| 0,5 A | 1,30 Ω | Standard/Nahkampf |
| 1,0 A | 0,65 Ω | Hohe Reichweite (SFH 4550) |
| 2,0 A | 0,33 Ω | Pulsbetrieb (extreme Leistung) |
| 3,0 A | 0,22 Ω | Scharfschütze (Oslon Black) |
| 0,5A | 1,30Ω | Standard/Nahkampf |
| 1,0A | 0,65Ω | Hohe Reichweite (SFH 4550) |
| 2,0A | 0,33Ω | Pulsbetrieb (extreme Leistung) |
| 3,0A | 0,22Ω | Scharfschütze (Oslon Black) |
**Thermik:** Bei 38-kHz-Modulation (Duty-Cycle ~30 %) ist $P_{\text{avg}} = R_{set} \cdot I^2_{\text{LED}} \cdot DC$ → deutlich unter Peak. $R_{set}$ muss aber Spitzenstrom verkraften → impulsfeste Typen (Metallschicht, Drahtwiderstand).
@@ -198,22 +198,22 @@ $$V_{\text{CC,min}} = V_{f(\text{LED})} + 0,65\,\text{V} + 1,0\,\text{V}_{\text{
| $I_{\text{LED}}$ | $V_f$ (typ.) | $V_{\text{CC,min}}$ | Akku |
| :--- | :--- | :--- | :--- |
| 0,5 A | 2,0 V | 3,65 V | 1S (nur voll geladen) |
| 1,0 A | 2,4 V | 4,05 V | 2S empfohlen |
| 2,0 A | 2,8 V | 4,45 V | 2S erforderlich |
| 3,0 A | 3,2 V | 4,85 V | 2S erforderlich |
| 0,5A | 2,0V | 3,65V | 1S (nur voll geladen) |
| 1,0A | 2,4V | 4,05V | 2S empfohlen |
| 2,0A | 2,8V | 4,45V | 2S erforderlich |
| 3,0A | 3,2V | 4,85V | 2S erforderlich |
!!! warning "1S ungeeignet für >1A"
1S-Akkus brechen unter Last auf 3,43,6 V ein → Regelung versagt, Reichweite bricht ein. 2S liefert auch bei Teilentladung (7,0 V) genug Headroom.
1S-Akkus brechen unter Last auf 3,43,6V ein → Regelung versagt, Reichweite bricht ein. 2S liefert auch bei Teilentladung (7,0V) genug Headroom.
### 4.2 Adressierbare LEDs (WS2812B)
**Anforderung:** 5V-Versorgung, aber Daten-Pegel kompatibel mit nRF52840 (3.3V Logic).
**Level-Shift:** SN74AHCT1G125 (3.3V → 5V, Single-Gate); schnell genug für WS2812-Timing (800 kHz).
**Serienwiderstand:** ~330 Ω nach dem Shifter → dämpft Reflexionen auf der Data-Leitung, verhindert Überschwinger.
**Level-Shift:** SN74AHCT1G125 (3.3V → 5V, Single-Gate); schnell genug für WS2812-Timing (800kHz).
**Serienwiderstand:** ~330Ω nach dem Shifter → dämpft Reflexionen auf der Data-Leitung, verhindert Überschwinger.
**Layout:** Data-Leitung kurz halten; bei mehreren LEDs in Serie: Bypass-Kondensator (100 nF + 10 µF) pro 35 LEDs.
**Layout:** Data-Leitung kurz halten; bei mehreren LEDs in Serie: Bypass-Kondensator (100nF + 10µF) pro 35 LEDs.
### 4.3 Audio-Verstärker (MAX98357A)
@@ -222,39 +222,39 @@ $$V_{\text{CC,min}} = V_{f(\text{LED})} + 0,65\,\text{V} + 1,0\,\text{V}_{\text{
**Architektur:** I2S Class-D Verstärker DAC + Endstufe integriert, filterlose Topologie (wenige Bauteile).
* **Schnittstelle:** I2S (digital); Audio-Stream per EasyDMA vom nRF52840 → CPU bleibt frei für Game Logic.
* **Leistung:** ~3.2 W @ 4Ω laut genug für Outdoor-Einsatz.
* **Leistung:** ~3.2W @ 4Ω laut genug für Outdoor-Einsatz.
* **Effizienz:** ~90 % → Akku-schonend; geringer Ruhestrom im Idle.
* **Layout:** Kurze, symmetrische Leitungen zu Speaker-Terminals; separate Ground-Plane; Entkopplung (10 µF + 100 nF) nahe VDD-Pin.
* **Layout:** Kurze, symmetrische Leitungen zu Speaker-Terminals; separate Ground-Plane; Entkopplung (10µF + 100nF) nahe VDD-Pin.
### 4.4 Flash-Speicher (QSPI)
**Aufgabe:** Audio-Files (Schuss-FX, Ansagen) und Spiel-Logs (optional Treffer-Historie).
* **Technik:** QSPI-NOR-Flash (z.B. W25Q128JV, GD25Q16C); 1.8 V oder 3.3 V; XIP-fähig (Execute-in-Place für Code möglich).
* **Kapazität:** 816 MB; reicht für ~3 min @ 22 kHz oder ~1.5 min @ 44 kHz (16 bit mono). Empfehlung: 22 kHz höhere Sample-Rate bringt bei Outdoor-Speaker kaum Mehrwert.
* **Technik:** QSPI-NOR-Flash (z.B. W25Q128JV, GD25Q16C); 1.8V oder 3.3V; XIP-fähig (Execute-in-Place für Code möglich).
* **Kapazität:** 816MB; reicht für ~3min @ 22kHz oder ~1.5min @ 44kHz (16bit mono). Empfehlung: 22kHz höhere Sample-Rate bringt bei Outdoor-Speaker kaum Mehrwert.
* **Interface:** QSPI (4-Bit parallel); nRF52840 unterstützt DMA-basierten Zugriff → schnelle Reads ohne CPU-Last.
* **Layout:** Flash nahe am MCU (< 5 cm Leitungslänge); Differenzen in Trace-Längen < 1 mm; saubere Ground-Plane; JEDEC-ID beim Boot prüfen.
* **Layout:** Flash nahe am MCU (< 5cm Leitungslänge); Differenzen in Trace-Längen < 1mm; saubere Ground-Plane; JEDEC-ID beim Boot prüfen.
### 4.5 Akku-Überwachung (Fuel Gauge)
**Prinzip:** Spannungsteiler + ADC für 2S-Akkus (08.4 V) → Software-basierte Ladezustandsschätzung (kein dediziertes Fuel-Gauge-IC nötig).
**Prinzip:** Spannungsteiler + ADC für 2S-Akkus (08.4V) → Software-basierte Ladezustandsschätzung (kein dediziertes Fuel-Gauge-IC nötig).
**Schaltungskomponenten:**
| Bauteil | Wert | Funktion |
| :--- | :--- | :--- |
| $R_1$ | 100 kΩ | Spannungsteiler oberer Zweig |
| $R_2$ | 47 kΩ | Spannungsteiler unterer Zweig (→ ADC) |
| $C_1$ | 100 nF | Tiefpass-Glättung am ADC-Eingang |
| $R_1$ | 100kΩ | Spannungsteiler oberer Zweig |
| $R_2$ | 47kΩ | Spannungsteiler unterer Zweig (→ ADC) |
| $C_1$ | 100nF | Tiefpass-Glättung am ADC-Eingang |
**Softwarelogik:**
1. **ADC-Konvertierung:** 12-bit ADC liest $V_{\text{div}}$ (max. 3.3 V bei VRef = 3.3 V).
1. **ADC-Konvertierung:** 12-bit ADC liest $V_{\text{div}}$ (max. 3.3V bei VRef = 3.3V).
2. **Rückrechnung:** $V_{\text{bat}} = V_{\text{adc}} \cdot \frac{R_1 + R_2}{R_2} = V_{\text{adc}} \cdot 3.13$
3. **Mapping:** Lookup-Table oder linear interpoliert:
- 8.4 V → 100 % (voll geladen)
- 7.4 V → ~50 % (nominal)
- 6.0 V → 0 % (Schutzschaltung aktiv)
- 8.4V → 100 % (voll geladen)
- 7.4V → ~50 % (nominal)
- 6.0V → 0 % (Schutzschaltung aktiv)
**Kalibrierung:** Einmalig bei Produktion: Spannung an bekanntem Referenzpunkt messen, Offset/Gain in NVS speichern.
@@ -267,23 +267,23 @@ Konsolidierte Liste der Schlüsselkomponenten mit konkreten Part-Vorschlägen. D
| Kategorie | Bauteil/Funktion | Vorschlag | Alternativen | Anmerkung |
| :--- | :--- | :--- | :--- | :--- |
| **MCU** | Mikrocontroller | nRF52840 | — | Zephyr-Support, BLE+Thread |
| **Energie** | 2S-Akku | Li-Po 7.4V, 10002000 mAh | — | Kapazität je nach Gerät |
| **Energie** | 2S-Akku | Li-Po 7.4V, 10002000mAh | — | Kapazität je nach Gerät |
| | Zellenschutz | HY2120-CB + FS8205A | DW01A + 8205A | OV/UV/OC-Protection |
| | Lade-IC | IP2326 (2S Balancing) | TP4056 (nur 1S) | USB-C, Balancing integriert |
| | Buck 5V | MP2315, TPS62130 | — | 1.5 A, >1 MHz Schaltfrequenz |
| | Buck 5V | MP2315, TPS62130 | — | 1.5A, >1MHz Schaltfrequenz |
| | LDO 3.3V | MCP1826, AMS1117-3.3 | XC6206P332MR | Low-Noise für RF, < 0.5V Dropout |
| **IR** | IR-LED | SFH 4550, Oslon Black | TSAL6400 | 940 nm, >50 m Reichweite |
| | IR-Empfänger | TSOP4838, TSOP38438 | VS1838B | 38 kHz Demodulator, 5V Supply |
| **IR** | IR-LED | SFH 4550, Oslon Black | TSAL6400 | 940 nm, >50m Reichweite |
| | IR-Empfänger | TSOP4838, TSOP38438 | VS1838B | 38kHz Demodulator, 5V Supply |
| | LED-Treiber | PNP/NPN diskret | IRL530 (Logic-FET) | Konstantstrom, PWM-fähig |
| | Level-Shifter IR | AO4300A (N-Ch MOSFET) | BSS138, 2N7002 | 5V → 3.3V, invertierend |
| **LED** | Adressierbare | WS2812B (5050) | SK6812, APA102 | 5V, ~60 mA/LED @ weiß |
| **LED** | Adressierbare | WS2812B (5050) | SK6812, APA102 | 5V, ~60mA/LED @ weiß |
| | Level-Shift | SN74AHCT1G125 | 74HCT245 (8-Kanal) | 3.3V → 5V, single-gate |
| **Audio** | Class-D Amp | MAX98357A | PAM8302, TPA2005D1 | I2S, 3.2W @ 4Ω |
| | Speaker | 4Ω, 35W | 8Ω (lower SPL) | Outdoor-tauglich |
| **Speicher** | QSPI Flash | W25Q128JV (16 MB) | GD25Q16C (2 MB) | NOR-Flash, 3.3V |
| **Speicher** | QSPI Flash | W25Q128JV (16MB) | GD25Q16C (2MB) | NOR-Flash, 3.3V |
| **Feedback** | Solenoid | 6V Open Frame | — | Rückstoss direkt ab Batterie |
| | Muzzle LED | Weiß/Gelb, 1W+ | Cree XP-E2 | Sichtbar bei Tag |
| **Passiv** | $R_{\text{set}}$ (IR) | 0.221.3 Ω, 3W | Metallschicht, Draht | Impulsfest |
| **Passiv** | $R_{\text{set}}$ (IR) | 0.221.3Ω, 3W | Metallschicht, Draht | Impulsfest |
| | Spannungsteiler | 100k + 47k, 1% | 0.1% für Präzision | Fuel Gauge |
| **Mechanik** | Stecker | JST-XH (2.54mm) | Molex PicoBlade | Verriegelnd, 35 Pole |
| | Taster | Omron B3F, Alps SKQG | Cherry MX (größer) | Trigger, Reload |
@@ -292,7 +292,26 @@ Konsolidierte Liste der Schlüsselkomponenten mit konkreten Part-Vorschlägen. D
- **IR-LED:** Oslon Black für extreme Reichweite (3A-Betrieb), SFH 4550 für Standard (12A).
- **Audio:** MAX98357A ist quasi-Standard; Alternativen (PAM8302) haben höheren THD, aber OK für SFX.
- **Flash:** 16 MB erlauben ~6 min Audio @ 22 kHz gut für zukünftige Erweiterungen (z.B. mehrsprachige Ansagen).
- **Flash:** 16MB erlauben ~6min Audio @ 22kHz gut für zukünftige Erweiterungen (z.B. mehrsprachige Ansagen).
- **Stecker:** JST-XH ist weit verbreitet und günstig; Molex PicoBlade kompakter, aber teurer.
### 5.1 IR-LEDs
| Typ | Leistung |Bemerkungen |
|-----|----------|------------|
| **SFH 4725S** | 3W | Standardmodell für 940nm<br>**Vorteile:** Sehr bewährt, gute Effizienz |
| **SFH 4726S** | 3W | Ähnlich wie die 4725S, aber oft mit einer leicht anderen internen Linsencharakteristik (breiterer Abstrahlwinkel ohne externe Optik). |
| **SFH 4727AS** | 5W | Das 940-nm-Gegenstück zu deiner 4715AS. <br>**Vorteil:** Für deine 3-A-Pulse im Outdoor-Modus die stabilste Wahl. Sie verträgt die hohen Pulsströme thermisch am besten.|
|**SFH 4725AS**| 3W | Eine neuere "A"-Revision mit verbesserter Wärmeableitung.|
Es wird empfohlen, entsprechende "STAR"-Aluplatinen zu verwenden, um die Wärmeableitung zu garantieren.
### IR-Empfänger
| Typ | Bemerkungen |
|-----|------------|
| **TSOP34456 / TSOP38456** | Der Standard für 56kHz.<br>**Charakteristik**: Besitzt eine sehr agressive **AGC (Automatic Gain Controll)**<br>**Problem:** Bei extrem starken Signalen im Nahbereich kann die AGC "zumachen" und die Hüllkurve verzerren. |
| **TSSP4056 / TSSP77056** | **Vorteil:** Er hat eine **feste Verstärkung (Fixed Gain)**. Er regelt also nicht ab, wenn das Signal stark wird.<br>**Nutzen:** Das Signal bleibt viel konstanter als bei bei einem TSOP.|
*Stand: 04.01.2026*

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@@ -0,0 +1,121 @@
# Mobile App
Um das Spiel zu steuern, wird eine mobile App entwickelt. Sie soll anfangs für Android verfügbar sein. Wenn die Hürden nicht zu groß sind, wird auch eine iOS-Version in Betracht gezogen. Dazu wird die Entwicklung in Flutter stattfinden.
## Übersicht
Der grundsätzliche Ablauf sieht so aus:
```mermaid
flowchart TD
start([App-Start])
choose_mode{Modus wählen?}
choose_leader[Weg A: Leader (Spiel)]
maintenance[Weg B: Ausrüstung warten]
check_state{Leader-Status?}
lobby[2a. Lobby-Phase]
game[2b. Spiel-Phase]
evaluation[2c. Auswertungs-Phase]
start-->choose_mode
choose_mode-->|Leader / Spiel|choose_leader
choose_mode-->|Wartung|maintenance
maintenance-->|Zurück|choose_mode
choose_leader-->check_state
check_state-->|Kein Spiel läuft|lobby
check_state-->|Spiel läuft|game
check_state-->|Spiel abgeschlossen|evaluation
lobby-->|Spiel starten|game
game-->|Spiel abbrechen|lobby
game-->|Spielende|evaluation
evaluation-->|Neues Spiel|lobby
classDef phase fill:#eef4ff,stroke:#6c8be0,stroke-width:1px,color:#0d1b2a
class lobby,game,evaluation phase
```
### 1. Leader bestimmen
- Beim Start der App wird geschaut, ob der zuletzt gewählte Game-Leader über BLE erreichbar ist.
- Ist der nicht erreichbar, wird nach allen verfügbaren Leader-Knoten gescannt und zur Auswahl angeboten.
### Startbildschirm: Zwei-Wege-Strategie
- **Weg A (Spiel-Modus):** Leader wählen, in die Lobby-Phase wechseln, Parameter verteilen und ein Spiel starten.
- **Weg B (Wartungs-Modus):** Waffe oder Weste direkt auswählen, um Standalone-Einstellungen vorzunehmen (Name ändern, Firmware prüfen, Batteriestand checken), ohne den Leader hochzufahren.
**UI-Vorschlag Start-Screen**
- **Oben: Spiel-Leiter finden (Primär):** Fokus auf Leader-Knoten, großes Funkturm-Icon, Einstieg in den Game-Flow (Lobby -> Spiel -> Auswertung).
- **Unten: Meine Ausrüstung (Sekundär):** Liste aller anderen gefundenen BLE-Geräte (Westen, Waffen), dezentere Darstellung, Ziel: Schnellkonfiguration einzelner Hardware-Komponenten.
### 2a. Lobby-Phase
In der Lobby-Phase wird das Spiel vorbereitet: Spielmodus wählen, Teams/Spieler zuordnen und Parameter konfigurieren.
#### Thread-Netzwerk & Provisionierung
- Thread-Parameter werden am Leader konfiguriert und über das Thread-Netzwerk an alle verbundenen Geräte verteilt
- Im Hintergrund läuft permanent ein BLE-Scan nach neuen Geräten
- Neu gefundene Geräte werden automatisch mit den Thread-Parametern provisioniert und dem Netzwerk hinzugefügt
#### Geräte-Discovery & Monitoring
- Die App triggert den Leader in regelmäßigen Abständen, eine "Who is there"-Multicast-Abfrage im Thread-Netzwerk auszuführen
- Zurückgemeldete Geräte werden in einer Liste erfasst
- Beim ersten Erscheinen eines Geräts werden dessen Parameter abgerufen: Name, Typ, spezifische Eigenschaften
- Geräte, die sich über einen bestimmten Zeitraum nicht mehr melden, werden ausgegraut
- **Auto-Synchronisation:** Meldet ein Gerät Spieler- oder Team-Zuordnungen (z.B. "Spieler 3, Team 2"), die in der App noch nicht existieren, werden diese automatisch angelegt (z.B. "Spieler 3" und "Team 2"), um Konfigurationskonflikte zu vermeiden
#### Benutzeroberfläche
**Geräteliste:**
- Zeigt alle verfügbaren Geräte an
- Antippen eines Geräts blendet zusätzliche Icons ein:
- **Verbindungsstatus:** Zeigt an, ob das Gerät kürzlich gesehen wurde
- **Zuordnungsstatus:** Ob das Gerät einem Spieler/Team zugeordnet ist
- **Identifikation:** Lässt das Gerät blinken (3x) oder LED atmen zur physischen Identifikation
- **Entfernen:** Nur aktiv bei ausgegrauten Geräten
- **Einstellungen:** Geräteeinstellungen bearbeiten
**Teamliste:**
- Zeigt alle Teams an
- Antippen erweitert die Ansicht mit den zugewiesenen Spielern
**Spielerliste:**
- Zeigt alle Spieler mit Teamzuordnungsstatus an
- Spieler können angelegt, gelöscht und umbenannt werden
#### Spielkonfiguration
- Spielkonfigurationen können gespeichert und später neu geladen werden
- Alle Spielparameter (Dauer, Respawns, etc.) sind hier einstellbar
#### Spielstart-Bedingungen
Das Spiel kann nur gestartet werden, wenn folgende Bedingungen erfüllt sind:
- Alle Westen und Waffen sind zugeordnet
- Jede Weste ist genau einem Spieler zugeordnet (und umgekehrt)
- Der Spielmodus ist gesetzt und konfiguriert
- Alle Basen, Power-Ups etc. sind konfiguriert
- Kein ausgegrautes Gerät ist vorhanden
- Je nach Spielmodus: Alle Spieler sind einem Team zugeordnet
Sind nicht alle Bedingungen erfüllt, werden die Gründe angezeigt.
#### Übergang zur Spiel-Phase
- Beim "Spiel starten" wird eine zufällige Spiel-ID generiert und an den Leader übermittelt
- Die aktuelle Spielkonfiguration wird gespeichert
- Dadurch kann das Spiel auch nach App-Neustart ausgewertet werden
### 2b. Spiel-Phase
- Laufendes Spiel: Status/Timer anzeigen, optional Live-Events (Treffer, Bases) und Admin-Aktionen wie "Spiel abbrechen".
- Spielende erfolgt je nach Modus (Timer, Score, Objective) und wechselt in die Auswertungs-Phase.
- Sollte die App während der Spielphase gestartet werden, wird geprüft, ob die Spiel-ID auf dem gewählten Leader-Knoten mit der gespeicherten ID zusammenpasst. Wenn ja, schaltet sich die App auf das Spiel auf. Wenn nein, meldet die App einen Fehler, dass eine Verbindung aufgrund eines laufenden Spieles nicht möglich ist.
Je nach Spielmodus ist es der App möglich, in das Spielgeschehen einzugreifen (zum Beispiel Power-Ups senden etc.).
### 2c. Auswertungs-Phase
- Geräte auslesen, Scores sammeln, Rangliste erzeugen und anzeigen.
- Optionen: "Neues Spiel" führt zurück in die Lobby; Export/Share der Ergebnisse möglich.
- Sollte die App während der Auswertungsphase gestartet werden, wird geprüft, ob die Spiel-ID auf dem gewählten Leader-Knoten mit der gespeicherten ID zusammenpasst. Wenn ja, schaltet sich die App auf das Spiel auf. Wenn nein, meldet die App einen Fehler, dass die Spiel-ID unbekannt ist und somit eine Auswertung nicht möglich ist.
Eine Auswertung erfolgt erst, wenn alle Geräte, die zur Auswertung erforderlich sind, abgerufen werden konnten. Ist das innerhalb einer bestimmten Zeit nicht möglich, wird dem Benutzer angezeigt, welche fehlen. Er kann dann dafür sorgen, dass diese in Reichweite kommen und die Auswertung abschliessen.

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@@ -107,13 +107,23 @@ sequenceDiagram
* **Status:** `GAME_STATE_RUNNING`.
* **Aktion:** Waffen sind entsperrt. Sensoren sind scharf.
* **Treffer-Logik (Dezentral):**
1. Waffe A schießt (sendet IR-Code mit `ShooterID` + `Damage`).
2. Weste B empfängt IR-Signal.
1. Waffe A schießt (sendet IR-Frame mit `Type=Hit`, `ShooterID`, `Damage`, `CRC8`).
2. Weste B empfängt IR-Signal über TSOP4838, validiert CRC.
3. Weste B berechnet Schaden (unter Berücksichtigung von Trefferzone-Multiplikator).
4. Weste B zieht Lebenspunkte ab.
5. **Feedback:** Weste B leuchtet/vibriert/spielt Sound ("Ugh!").
6. **Speicherung:** Weste B speichert den Treffer im internen Flash-Log (`Timestamp, ShooterID, Zone, Damage`).
7. *(Optional)* Weste B sendet UDP-Paket an Leader für Live-Scoreboard (Best Effort).
!!! info "Warum kein MilesTag2?"
MilesTag2 wurde als Basis erwogen, ist aber mit ~40ms Frame-Zeit und starren 8-Bit-IDs zu langsam und unflexibel. Unser Custom-Protokoll bietet:
- **Kürzere Frames:** ~36ms vs. ~40ms (weniger anfällig für Zittern/Bewegung)
- **Flexible Type-Codes:** Hit/Heal/PowerUp/Admin in einem Format
- **CRC8-Prüfung:** >99.5% Fehlerrate-Erkennung bei Sonnenlicht
- **Variable Daten:** 13-Bit-Payload anpassbar pro Type
Details siehe [IR-Protokoll-Spezifikation](../specifications/ir_protocol.md).
* **Heilquellen:** Medic/Medipack-IR (breit gestreut, kurze Reichweite, negativer Damage) werden als Heilung interpretiert.
* **Zonen-Effekte:** Bases/Joiner senden `game/zone` (Link-Local, Hop=1); Weste prüft RSSI-Schwelle und addiert HP-Deltas (friend/foe) nach optionalem Warn-Countdown.
@@ -209,7 +219,7 @@ Die Logik für die Modi wird primär auf den Westen implementiert (Regelwerk), g
* **Medipacks (Objekte):** Aktiv durch Tastendruck; senden erst nach Button-Press ein Heal-IR mit breiter Streuung.
* **Wirkung:**
* Heal-IR ist als eigene Damage-Class kodiert (negativer Schaden → Heilung).
* Reichweite absichtlich klein (< 23 m) und stark gestreut, damit Heilen ein Positionierungs-Feature bleibt.
* Reichweite absichtlich klein (< 23m) und stark gestreut, damit Heilen ein Positionierungs-Feature bleibt.
* Treffer-Logik auf der Weste interpretiert diese Pakete als Heilung (+HP, begrenzt durch `health_max`).
* **Balancing:**
* Heal pro Tick konfigurierbar; zusätzlich wählbar: max. Anzahl Heilungen, Mindest-Pause zwischen Heilungen oder beides.
@@ -228,7 +238,7 @@ Die Logik für die Modi wird primär auf den Westen implementiert (Regelwerk), g
* `foe`: HP-Delta für andere Teams (-10 Schaden)
* `rssi`: Mindest-RSSI (dBm) für Wirksamkeit (z.B. -70 → nur nahe dran)
* `warn`: Anzahl Aussendungen als Warnung, bevor der Effekt scharf wird
* **Instant-Death Beispiel:** `team: 0, friend: -128, foe: -128, warn: 0, rssi: -60` → Jeder Empfänger mit RSSI besser als -60 dBm fällt sofort auf 0 HP.
* **Instant-Death Beispiel:** `team: 0, friend: -128, foe: -128, warn: 0, rssi: -60` → Jeder Empfänger mit RSSI besser als -60dBm fällt sofort auf 0 HP.
---
@@ -299,7 +309,7 @@ struct zone_effect_packet {
uint8_t team_id; // Besitzer der Zone (0=neutral)
int8_t friend_delta; // HP-Delta für eigenes Team (z.B. +20 Heal)
int8_t foe_delta; // HP-Delta für andere Teams (z.B. -10 Schaden)
int8_t rssi_thresh_dbm; // Mindest-RSSI für Wirksamkeit (z.B. -70 dBm)
int8_t rssi_thresh_dbm; // Mindest-RSSI für Wirksamkeit (z.B. -70dBm)
uint8_t warn_count; // Anzahl Warn-Pakete vor scharfem Effekt
} __packed;
@@ -379,7 +389,7 @@ Payloads von Power-Up-Stationen und Buzzer-Boxen (Protokoll-ID `0xBB`):
| Von | Nach | Auslöser | Aktion | Bedingung |
| :--- | :--- | :--- | :--- | :--- |
| Idle | Lobby | CoAP `GAME_STATE_LOBBY` | LED idle-Animation, warten auf Start | Multicast vom Leader |
| Lobby | Countdown | CoAP `GAME_START_COUNTDOWN` | Audio-Countdown 10→1 sec, Countdown-Timer init | Payload: 10 sek |
| Lobby | Countdown | CoAP `GAME_START_COUNTDOWN` | Audio-Countdown 10→1sec, Countdown-Timer init | Payload: 10 sek |
| Countdown | Running | Countdown = 0 | Health reset, Treffer-Sensor aktivieren, Waffe unlock | Timer lokal abgelaufen |
| Running | Dead | Health <= 0 | LED rot/aus, Dead-Sound, CoAP CMD_DISABLE an Waffe | Nach IR-Hit-Verarbeitung |
| Dead | Running | Respawn-Timer = 0 | Health reset, CoAP CMD_ENABLE an Waffe, Sensor on | Optional; Config-abhängig |

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@@ -12,4 +12,9 @@ Kurzer Überblick über das DIY-Lasertag-System auf Basis von nRF52840, Thread u
- Konzept Software: Rolle Leader/Weste/Waffe, Game Loop, CoAP-API.
- Konzept Hardware: Aufbau der Einheiten, LED-Treiber, Akku-Setup.
- Gameplay & Modi: [concepts/gameplay.md](concepts/gameplay.md) Kurz erklärt, Rollen, Power-Ups und Spielmodi.
- Planung: Zephyr-Workspace-Struktur und Roadmap.
**Lizenz**
- Inhalte stehen unter CC BY-NC-SA 4.0. Details unter [license.md](license.md).

9
doc/docs/license.md Normal file
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@@ -0,0 +1,9 @@
# Lizenz
Dieses Projekt steht unter der Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0).
- Kurzfassung: [creativecommons.org/licenses/by-nc-sa/4.0/](https://creativecommons.org/licenses/by-nc-sa/4.0/)
- Volltext: [creativecommons.org/licenses/by-nc-sa/4.0/legalcode](https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode)
- Repo-Lizenzdatei: [gitea.iten.pro/edi/lasertag/src/branch/main/LICENSE](https://gitea.iten.pro/edi/lasertag/src/branch/main/LICENSE)
Nutzung zu kommerziellen Zwecken ist nicht gestattet. Bearbeitungen muessen gleichartig geteilt werden und eine Namensnennung erfordern.

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@@ -39,7 +39,7 @@ Diese Roadmap führt vom nRF52840DK bis zum fertigen Produkt.
- [ ] Zephyr Setup: Installation des nRF Connect SDK (NCS) und VS Code.
- [ ] Custom Board Definition: Board-File anlegen, das die Pins des nRF52840DK auf die geplanten Funktionen mappt (PWM für IR, GPIO für Buttons).
- [ ] Thread Mesh: Minimalen OpenThread-Stack aufsetzen. Ein DK als Leader (FTD), einer als Child. UDP/CoAP-Ping bei Knopfdruck.
- [ ] IR-Engine: MilesTag-Encoder mit nrfx_pwm + PPI implementieren. Signal mit Oszilloskop/Logic Analyzer verifizieren. Sicherstellen, dass Funk die IR-Engine nicht stört.
- [ ] IR-Engine: Custom IR-Protokoll (pulse-distance, 38kHz) mit nrfx_pwm + PPI implementieren. Signal mit Oszilloskop/Logic Analyzer verifizieren. Sicherstellen, dass Funk die IR-Engine nicht stört. **Hinweis:** MilesTag2 wurde verworfen zugunsten eines eigenen, kürzeren Protokolls mit CRC8 (siehe [Spezifikationen](specifications/ir_protocol.md)).
#### Phase 2: Der "Prototyp" (Integration)
**Ziel:** Einbindung von Audio und Solenoid.

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@@ -0,0 +1,188 @@
# IR-Kommunikationsprotokoll
## Übersicht
Das Infrarot-Kommunikationsprotokoll basiert auf Pulse-Distance-Codierung mit 38kHz Träger und ist ähnlich Sony SIRC, aber optimiert für die Anforderungen des Lasertag-Systems. Das Protokoll bietet robuste Übertragung mit CRC-Fehlerprüfung und kurzen Frame-Zeiten (~36ms).
## Physikalische Schicht
| Parameter | Wert | Anmerkung |
|-----------|------|----------|
| Trägerfrequenz | 38kHz | Standard für TSOP48xx Empfänger |
| Tastgrad (Duty Cycle) | 50 % | Konfigurierbar (2575 %) |
| Modulation | PWM mit Pulse-Distance-Codierung | Hardware-basiert via nRF52 PWM-Peripheral |
| Empfänger | TSOP4838 (kompatibel) | Active-Low Ausgang, 38kHz Bandpass |
## Timing-Spezifikation
| Symbol | Dauer | Toleranz | Beschreibung |
|--------|-------|----------|-------------|
| **Start Burst** | 4 × Basistakt (Standard 2400µs) | ±200µs | Träger AN, Frame-Synchronisations-Impuls |
| **Gap** | 1 × Basistakt (Standard 600µs) | ±100µs | Träger AUS nach Start (optional, konfigurierbar) |
| **Mark** | 1 × Basistakt (Standard 600µs) | ±100µs | Träger AN (konstant für alle Bits) |
| **Space 0** | 1 × Basistakt (Standard 600µs) | ±100µs | Träger AUS für logisch 0 |
| **Space 1** | 2 × Basistakt (Standard 1200µs) | ±150µs | Träger AUS für logisch 1 |
**Basistakt:** `CONFIG_IR_PROTO_BASE_US` (Standard 600µs). Alle Zeiten ergeben sich daraus per Multiplikatoren (`IR_PROTO_*_MULT`).
### Bit-Codierung
```
Bit 0: [Mark 600µs] + [Space 600µs] = 1.2ms
Bit 1: [Mark 600µs] + [Space 1.2ms] = 1.8ms
```
### Beispiel-Wellenform (3Bits: `101`)
**Träger-Timing für Bits 1-0-1:**
| Segment | Dauer | State | Bit-Wert |
|---------|-------|-------|---------|
| Mark | 600µs | AN | |
| Space 1 | 1200µs | AUS | **1** (1.8ms total) |
| Mark | 600µs | AN | |
| Space 0 | 600µs | AUS | **0** (1.2ms total) |
| Mark | 600µs | AN | |
| Space 1 | 1200µs | AUS | **1** (1.8ms total) |
## Frame-Format
Alle Frames bestehen aus 24Bits, übertragen MSB-first:
title Frame
| Feld | Start Burst + Gap | Type | Data | CRC8 |
|------|-------------------|------|------|------|
| **Dauer** | (Start: 4× Basis) + (Gap: 1× Basis) | 3Bits | 13Bits | 8Bits |
| **Funktion** | Synchronisation | Frame-Typ | Payload | Fehlerprüfung |
| **Summe** | | | | **24Bits** |
**Gesamte Frame-Zeit:** ~39ms bei Standardwerten (Start 2400µs + Gap 600µs + 24 × 1.5ms Bit-Durchschnitt). Mit angepasstem Basistakt/Multi skaliert alles linear.
### Type-Feld (3Bits)
| Wert | Typ | Beschreibung |
|------|-----|-------------|
| `000` | Hit | Standard-Schuss |
| `001` | Heal | Medic-Heilung oder Health Pack |
| `010` | PowerUp | Station Power-Up Grant |
| `011` | Admin | System-Steuerbefehle |
| `100``111` | Reserviert | Zukünftige Nutzung |
### Data-Feld (13Bits) Type-abhängig
#### Hit-Frame (`000`)
| Bit-Range | Feld | Wertbereich | Beschreibung |
|-----------|------|-------------|-------------|
| 07 | Shooter ID | 0255 | ID des Schützen (256 mögliche Spieler) |
| 812 | Damage | 031 | Schadenpunkte (0 = kein Schaden, 31 = Maximum) |
#### Heal-Frame (`001`)
| Bit-Range | Feld | Wertbereich | Beschreibung |
|-----------|------|-------------|-------------|
| 07 | Healer ID | 0255 | ID des Heilers (Medic oder Station) |
| 812 | Amount | 031 | Heilpunkte wiederhergestellt |
#### PowerUp-Frame (`010`)
| Bit-Range | Feld | Wertbereich | Beschreibung |
|-----------|------|-------------|-------------|
| 07 | Station ID | 0255 | Stations-ID, die das Power-Up gewährt |
| 812 | PowerUp | 031 | Power-Up-Typ-Identifier |
#### Admin-Frame (`011`)
| Bit-Range | Feld | Wertbereich | Beschreibung |
|-----------|------|-------------|-------------|
| 012 | Command Data | 08191 | Implementierungsdefinierte Steuerbefehle |
### CRC-Feld (8Bits)
- **Algorithmus:** CRC-8-CCITT
- **Polynom:** 0x07 (x⁸ + x² + x + 1)
- **Initialwert:** 0x00
- **Eingabe:** Type (3Bits) + Data (13Bits) = 16Bits
- **Zweck:** Fehlererkennung bei Bitfehlern durch Umgebungslicht oder Interferenzen
**Erwartete Fehlererkennungsrate:** >99.5 % für Einfach- oder Doppelbitfehler
## Beispiel-Frame
**Hit von Spieler 42 mit 10 Schaden:**
```
Type: 000 (Hit)
Data: 00101010 01010 (ShooterID=42, Damage=10)
CRC8: [berechnet aus obigen Daten]
Kompletter Frame (24Bits):
000 00101010 01010 CCCCCCCC
│ │ │ └─ CRC8
│ │ └─ Damage (10)
│ └─ Shooter ID (42)
└─ Type (Hit)
```
**Übertragungsabfolge:**
1. Start Burst: 2400µs Träger AN
2. Bit 0 (Type): 600µs Mark + 600µs Space
3. Bit 1 (Type): 600µs Mark + 600µs Space
4. Bit 2 (Type): 600µs Mark + 600µs Space
5. ... (21 weitere Bits)
6. Ende: Träger AUS
## Empfänger-Implementierung
### Hardware-Anforderungen
- TSOP4838 verbunden mit GPIO mit Interrupt-Fähigkeit
- Steigende/fallende Flanken-Erkennung
- Timer zur Messung der Space-Dauern
### Software-State-Machine
1. **IDLE:** Auf Start Burst warten (20002800µs)
2. **SYNC:** Start Burst erkannt, Vorbereitung zur Bit-Empfang
3. **DATA:** Space nach jedem Mark messen, 24Bits dekodieren
4. **VALIDATE:** CRC prüfen, Frame bei Gültigkeit verarbeiten
### Timing-Toleranzen
- Breite Toleranzbereiche (±1733 %) kompensieren Interrupt-Jitter und Träger-Drift
- Fehlgeschlagener CRC zeigt beschädigten Frame an → stille Verwerfung
- Empfänger resynchronisiert automatisch beim nächsten Start Burst
## Konfigurierbare Parameter
Die Protokoll-Timing kann via Kconfig für verschiedene Umgebungen angepasst werden:
- `CONFIG_IR_SEND_CARRIER_HZ`: Trägerfrequenz (3045kHz)
- `CONFIG_IR_SEND_DUTY_CYCLE_PERCENT`: PWM Tastgrad (2575 %)
- `CONFIG_IR_PROTO_BASE_US`: Basistakt (3001000µs)
- `CONFIG_IR_PROTO_START_MULT`: Startburst-Faktor (28)
- `CONFIG_IR_PROTO_GAP_MULT`: Gap-Faktor (04; 0 = kein Gap)
- `CONFIG_IR_PROTO_MARK_MULT`: Mark-Faktor (12)
- `CONFIG_IR_PROTO_SPACE0_MULT`: Space0-Faktor (13)
- `CONFIG_IR_PROTO_SPACE1_MULT`: Space1-Faktor (14)
Die Standardwerte folgen Sony SIRC Timing-Konventionen für bewährte Zuverlässigkeit.
## Leistungscharakteristiken
| Metrik | Wert |
|--------|------|
| Frame-Zeit | ~39ms |
| Datenrate | ~410bit/s |
| Max. Spieler-IDs | 256 |
| Reichweite (Außen) | ~50100m (abhängig von Sender-Leistung und Umgebungslicht) |
| Fehler-Erkennung | >99.5 % via CRC-8 |
| Störfestigkeit | Hoch (Hardware-Bandpass 38kHz) |
---
## Bluetooth LE Protokoll
*Zu dokumentieren: BLE-Charakteristiken für Spielstatus-Synchronisierung, Team-Zuordnung, etc.*

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@@ -1,56 +0,0 @@
# Hardware-Konzept
Dieses Dokument beschreibt die physischen Komponenten des Lasertag-Systems. Alle Knoten basieren auf dem Nordic nRF52840 SoC.
## 1. Waffe (Weapon Unit)
Die Waffe ist das primäre Interaktionsgerät. Sie muss robust und reaktionsschnell sein.
* **Controller:** nRF52840 (Dongle oder Modul).
* **IR-Sender:**
* High-Power IR-LED (940nm oder 850nm).
* Optik/Linse zur Bündelung des Strahls (Reichweite > 50m).
* Transistor-Treiberstufe für hohe Impulsströme.
* **Feedback:**
* **Muzzle Flash:** Helle weiße/gelbe LED an der Mündung (sichtbares Feedback).
* **Haptik:** Vibrationsmotor (aktiv bei Schuss).
* **Audio:** Lautsprecher/Piezo für Schussgeräusche ("Piu Piu") und "Leer"-Klicken.
* **Eingabe:**
* **Abzug (Trigger):** Taster.
* **Nachladen (Reload):** Taster am Magazinschacht oder Boden.
* **Modus-Wahl:** Optionaler Schalter für Feuermodus (Einzel/Auto).
* **Stromversorgung:** 2S LiPo (7.4V) mit Step-Down auf 3.3V.
## 2. Weste (Player Hub)
Die Weste ist die zentrale Recheneinheit des Spielers und trägt die Sensorik.
* **Controller:** nRF52840 DK oder Custom Board.
* **Sensorik (IR-Empfänger):**
* Verteilt auf 3 Gruppen für 360° Abdeckung.
* **Kopf:** 3 Sensoren (Stirn, Links, Rechts) an Stirnband/Helm.
* **Torso:** Sensoren an Brust und Rücken.
* **Schultern:** Optionale Sensoren an den Seiten.
* *Technik:* TSOP4838 oder kompatible 38kHz Empfänger.
* **Beleuchtung (Status):**
* Adressierbare RGB-LEDs (WS2812B) an den Sensor-Positionen.
* Funktion: Teamfarbe anzeigen, Treffer blinken, "Zombie"-Status (Grün).
* **Audio:**
* Leistungsstärkerer Lautsprecher für Sprachausgabe ("Game Over", "Respawn in 10s").
* **Verbindung:**
* Zentrale Box am Rücken mit Steckverbindern zu den Sensorgruppen.
## 3. Leader Box (Game Controller)
Die Leader Box dient zur Spielsteuerung und als Infrastruktur-Knoten.
* **Controller:** nRF52840.
* **Modi (Hardware-Schalter):**
* 2 DIP-Schalter zur Wahl von Leader / Repeater / Base.
* **Ausstattung:**
* **IR-Empfänger:** Um als Ziel (Base) zu fungieren.
* **RGB-LEDs:** Großflächige Anzeige der Base-Farbe (wer hält die Base?).
* **Bluetooth:** Dient als Gateway zum Smartphone des Spielleiters.
* **Stromversorgung:** Großer Akku für lange Laufzeit (da oft stationär ohne Stromnetz).
*Stand: 03.04.2025*

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@@ -5,10 +5,14 @@ repo_url: https://gitea.iten.pro/edi/lasertag
nav:
- Übersicht: index.md
- Konzept:
- Hardware: konzept/hardware.md
- Software: konzept/software.md
- Gameplay & Modi: konzept/gameplay.md
- Hardware: concepts/hardware.md
- Software: concepts/software.md
- Gameplay & Modi: concepts/gameplay.md
- Mobile App: concepts/mobile_app.md
- Spezifikationen:
- IR-Protokoll: specifications/ir_protocol.md
- Planung: planung.md
- Lizenz: license.md
theme:
name: material

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@@ -1,194 +0,0 @@
# Software-Konzept & Spielablauf
Dieses Dokument beschreibt die Software-Architektur, die Rollenverteilung und die Kommunikationsabläufe des Lasertag-Systems.
## 1. System-Rollen & Hardware-Typen
Das System basiert auf nRF52840-Chips, die über OpenThread (802.15.4) kommunizieren.
### A. Leader Box (Game Controller)
* **Funktion:** Zentrale Spielsteuerung, Zeitgeber, Gateway zur Smartphone-App.
* **Modi (wählbar via DIP-Schalter):**
* `00` **Leader:** Spielleiter, BLE-Gateway, sammelt Punkte.
* `01` **Repeater:** Router im Mesh zur Reichweitenverlängerung (z.B. am Baum).
* `11` **Base:** Interaktives Ziel (z.B. für "Domination"-Modus).
### B. Weste (Player Hub)
* **Funktion:** Zentrale Einheit des Spielers. Verwaltet Lebenspunkte, empfängt Treffer, steuert Audio.
* **Kommunikation:** Hält die Verbindung zur Waffe (Pairing) und zum Leader.
### C. Waffe
* **Funktion:** Aussenden der IR-Signale, haptisches Feedback, Muzzle-Flash.
* **Logik:** Sendet "Schuss"-Events, empfängt "Sperren"-Befehle von der Weste (wenn tot).
---
## 2. Provisionierung & Setup (Lobby-Phase)
Bevor das Spiel startet, müssen Geräte dem Netzwerk beitreten und Spielern zugeordnet werden.
### Schritt 1: Netzwerk-Beitritt (Provisioning)
* **Szenario:** Neue Hardware wird zum ersten Mal verwendet.
* **Ablauf:**
1. Spielleiter verbindet App via BLE mit **Leader Box**.
2. Leader Box öffnet das Thread-Netzwerk (Commissioning).
3. Neue Geräte (Waffe/Weste) werden in den Pairing-Modus versetzt (z.B. Tastenkombination).
4. Geräte erhalten Netzwerk-Credentials und treten dem Mesh bei.
### Schritt 2: Spieler-Konfiguration (Assignment)
* **Ziel:** Zuordnung von Hardware zu einer logischen `PlayerID` und einem `Team`.
* **Identifikation:** Jedes nRF52-Board hat eine eindeutige **EUI-64** (MAC).
* **Ablauf:**
1. App scannt **QR-Code** oder **NFC-Tag** an der Weste/Waffe.
2. Payload: Enthält die EUI-64 Adresse.
3. App sendet Konfiguration an Leader Box: `EUI-64 -> {PlayerID: 5, Team: Rot, Name: "Rambo"}`.
4. **Waffen-Setup:** Waffe meldet ihren Typ (z.B. "Sniper") an Leader.
5. Leader sendet Konfigurations-Paket (CoAP Unicast) an das Gerät:
* **Weste:** Erhält PlayerID, TeamID, MaxHealth.
* **Waffe:** Erhält Damage-Wert, Nachladezeit, Magazingröße.
---
## 3. Spielablauf (Game Loop)
### Phase A: Vorbereitung
* **Leader:** Sendet Multicast `GAME_STATE_LOBBY`.
* **Geräte:** Spielen Idle-Animation ab, warten auf Start.
* **Check:** Leader kann "Ping" an alle senden, um Anwesenheit zu prüfen.
### Phase B: Countdown
* **Leader:** Sendet Multicast `GAME_START_COUNTDOWN` (Payload: 10 sek).
* **Westen:** Zählen laut herunter: "10, 9, 8...".
### Phase C: Spiel läuft (Running)
* **Status:** `GAME_STATE_RUNNING`.
* **Aktion:** Waffen sind entsperrt. Sensoren sind scharf.
* **Treffer-Logik (Dezentral):**
1. Waffe A schießt (sendet IR-Code mit `ShooterID` + `Damage` + `TeamID`).
2. Weste B empfängt IR-Signal.
3. Weste B berechnet Schaden (unter Berücksichtigung von Trefferzone-Multiplikator).
4. Weste B zieht Lebenspunkte ab.
5. **Feedback:** Weste B leuchtet/vibriert/spielt Sound ("Ugh!").
6. **Speicherung:** Weste B speichert den Treffer im internen Flash-Log (`Timestamp, ShooterID, Zone, Damage`).
7. *(Optional)* Weste B sendet UDP-Paket an Leader für Live-Scoreboard (Best Effort).
### Phase D: Spieler eliminiert
* **Bedingung:** Lebenspunkte <= 0.
* **Weste B:**
* Spielt "Dead"-Sound.
* Leuchtet dauerhaft in Teamfarbe (oder aus).
* Sendet CoAP Unicast an **eigene Waffe**: `CMD_DISABLE`.
* **Respawn (falls aktiv):**
* Nach Zeitablauf (z.B. 30s) sendet Weste an Waffe: `CMD_ENABLE`.
* Lebenspunkte werden zurückgesetzt.
### Phase E: Spielende & Auswertung
* **Leader:** Sendet Multicast `GAME_STATE_FINISHED`.
* **Ablauf:**
1. Alle Spieler kommen zusammen.
2. Spielleiter drückt in App "Daten abrufen".
3. Leader Box fragt nacheinander (Unicast) alle bekannten Westen ab: `GET /game/log`.
4. Westen übertragen ihre Treffer-Historie.
5. App berechnet Highscores, MVP, Trefferquoten.
---
## 4. Spielmodi
Die Logik für die Modi wird primär auf den Westen implementiert (Regelwerk), gesteuert durch Flags vom Leader.
### Team Deathmatch
* Klassisch Rot gegen Blau.
* Friendly Fire konfigurierbar (an/aus).
* Siegbedingung: Meiste Kills oder wenigste Tode nach Zeitablauf.
### Last Man Standing (Free-for-all)
* Jeder gegen Jeden.
* Keine Teams (oder jeder hat eigene Team-ID).
* Kein Respawn.
### Zombie (Infected)
* **Start:** 1 Spieler ist "Zombie" (Team Grün), Rest "Mensch" (Team Rot).
* **Regel:**
* Zombie hat unendlich Leben (oder sehr viel).
* Mensch hat 1 Leben.
* Wird Mensch getroffen -> Wechselt Team zu Zombie (Weste leuchtet grün, Waffe sendet ab jetzt Zombie-ID).
* Wird Zombie getroffen -> "Stunned" (Waffe 5s gesperrt).
* **Ziel:** Überleben bis Zeitablauf.
### Base Domination
* **Hardware:** Leader-Boxen im Modus `11` (Base) verteilt im Gelände.
* **Ablauf:**
* Spieler schießt auf Base-Box.
* Base-Box wechselt Farbe zu Teamfarbe des Schützen.
* Base-Box zählt Zeit für das haltende Team.
* Am Ende fragt Leader alle Base-Boxen ab: "Wie lange warst du Rot? Wie lange Blau?".
---
## 5. Technische Spezifikation (API & Datenstrukturen)
Die Kommunikation erfolgt über CoAP (UDP). Alle Payloads sind binär (`__packed` C-Structs, Little Endian für nRF52, aber Network Byte Order Big Endian empfohlen für Portabilität - hier vereinfacht Little Endian da homogene Hardware).
### 5.1 CoAP Endpunkte
| Ressource | Methode | Typ | Beschreibung | Payload |
| :--- | :--- | :--- | :--- | :--- |
| `game/state` | PUT | Multicast | Globaler Spielstatus (Start/Stop/Zeit) | `struct game_state_packet` |
| `game/conf` | PUT | Unicast | Konfiguration für einen Spieler | `struct player_config_packet` |
| `game/hit` | POST | Unicast | Treffer-Meldung (Live-Ticker) | `struct hit_report_packet` |
| `game/wconf` | PUT | Unicast | Konfiguration für eine Waffe | `struct weapon_config_packet` |
| `game/log` | GET | Unicast | Abruf der gespeicherten Trefferdaten | `struct flash_log_entry[]` |
### 5.2 Datenstrukturen
#### Spielstatus (Multicast)
```c
struct game_state_packet {
uint8_t state; // 0=Idle, 1=Lobby, 2=Running, 3=Paused, 4=Finished
uint8_t game_mode; // 0=TeamDeathmatch, 1=Zombie, 2=Base
uint16_t game_id; // Rolling Counter zur Deduplizierung
uint16_t remaining_sec; // Restzeit in Sekunden
uint8_t flags; // Bitmaske (z.B. FriendlyFire)
} __packed;
```
#### Spieler-Konfiguration (Provisioning)
```c
struct player_config_packet {
uint16_t player_id; // Logische ID (1-65535)
uint8_t team_id; // 0=Rot, 1=Blau, 2=Grün (Zombie), ...
uint8_t health_max; // Maximale Lebenspunkte
char name[16]; // Anzeigename (null-terminated)
} __packed;
```
#### Waffen-Konfiguration
```c
struct weapon_config_packet {
uint8_t base_damage; // Schaden pro Schuss
uint16_t reload_time_ms;// Zeit für Nachladen
uint8_t magazine_size; // Schuss pro Magazin
} __packed;
```
#### Treffer-Bericht (Live & Log)
```c
struct hit_report_packet {
uint32_t timestamp; // ms seit Spielstart
uint16_t shooter_id; // ID des Schützen (aus IR)
uint16_t victim_id; // Eigene ID
uint8_t damage; // Erlittener Schaden
uint8_t hit_location; // 0=Unbekannt, 1=Kopf, 2=Brust, 3=Rücken
} __packed;
```
---
## 6. IR-Protokoll (Physical Layer)
Das IR-Signal nutzt eine 38kHz Trägerfrequenz (NEC-ähnlich).
Payload (32-bit):
* `8 bit` Protokoll-ID (Magic Byte zur Unterscheidung von Fernbedienungen)
* `16 bit` Shooter ID
* `8 bit` Info (4 bit Team, 4 bit Damage Class)

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build*/

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cmake_minimum_required(VERSION 3.20.0)
# Tell Zephyr to look into our libs folder for extra modules
list(APPEND ZEPHYR_EXTRA_MODULES ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs)
find_package(Zephyr REQUIRED HINTS $ENV{ZEPHYR_BASE})
project(_mcumgr)
target_sources(app PRIVATE src/main.c)

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// To get started, press Ctrl+Space (or Option+Esc) to bring up the completion menu and view the available nodes.
// You can also use the buttons in the sidebar to perform actions on nodes.
// Actions currently available include:
// * Enabling / disabling the node
// * Adding the bus to a bus
// * Removing the node
// * Connecting ADC channels
// For more help, browse the DeviceTree documentation at https://docs.zephyrproject.org/latest/guides/dts/index.html
// You can also visit the nRF DeviceTree extension documentation at https://docs.nordicsemi.com/bundle/nrf-connect-vscode/page/guides/ncs_configure_app.html#devicetree-support-in-the-extension
/ {
chosen {
nordic,pm-ext-flash = &mx25r64;
};
};
&pinctrl {
i2s0_default: i2s0_default {
group1 {
psels = <NRF_PSEL(I2S_SCK_M, 0, 31)>, /* SCK Pin */
<NRF_PSEL(I2S_LRCK_M, 0, 30)>, /* WS/LRCK Pin */
<NRF_PSEL(I2S_SDOUT, 0, 29)>; /* SD Pin (DIN am MAX) */
};
};
i2s0_sleep: i2s0_sleep {
group1 {
psels = <NRF_PSEL(I2S_SCK_M, 0, 31)>,
<NRF_PSEL(I2S_LRCK_M, 0, 30)>,
<NRF_PSEL(I2S_SDOUT, 0, 29)>;
low-power-enable;
};
};
};
&i2s0 {
status = "okay";
pinctrl-0 = <&i2s0_default>;
pinctrl-1 = <&i2s0_sleep>;
pinctrl-names = "default", "sleep";
};

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littlefs_storage:
address: 0x0
size: 0x800000
region: external_flash

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CONFIG_LOG=y
# UART basics
CONFIG_SERIAL=y
CONFIG_UART_INTERRUPT_DRIVEN=y
# Shell configuration
CONFIG_SHELL=y
CONFIG_SHELL_BACKEND_SERIAL=y
# # MCU Manager
# CONFIG_NET_BUF=y
# CONFIG_ZCBOR=y
# CONFIG_MCUMGR=y
# CONFIG_BASE64=y
# CONFIG_CRC=y
# CONFIG_MCUMGR_TRANSPORT_SHELL=y
# # MCUMGR groups
# CONFIG_MCUMGR_GRP_OS=y
# CONFIG_MCUMGR_GRP_OS_ECHO=y
# CONFIG_MCUMGR_GRP_FS=y
# CONFIG_MCUMGR_GRP_FS_CHECKSUM_HASH=y
# Lasertag-specific configuration
CONFIG_LASERTAG_UTILS=y
CONFIG_FS_MGMT=y
CONFIG_FS_MGMT_LOG_LEVEL_DBG=n
CONFIG_AUDIO=y
CONFIG_AUDIO_LOG_LEVEL_DBG=y

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#include <zephyr/kernel.h>
#include <zephyr/logging/log.h>
#include <zephyr/logging/log_ctrl.h>
#include <fs_mgmt.h>
#include <audio.h>
#include <hal/nrf_i2s.h>
#include <lasertag_utils.h>
LOG_MODULE_REGISTER(MMS, LOG_LEVEL_INF);
int main(void)
{
LOG_INF("Starting Audio Sample Application...");
LOG_INF("Sleeping for one second to allow thread analyzer to initialize and log thread states before we start the test.");
k_sleep(K_MSEC(1000));
int err;
LOG_INF("Audio test snippet");
err = fs_mgmt_init();
if (err)
{
LOG_ERR("Failed to initialize fs_mgmt: %d", err);
return err;
}
err = audio_init();
if (err)
{
LOG_ERR("Failed to initialize audio: %d", err);
return err;
}
LOG_INF("Triggering NULL file playback to test error handling...");
audio_play_file(NULL);
while(log_process());
LOG_INF("Triggering NULL sound to test error handling...");
audio_play_sound(NULL);
while(log_process());
LOG_INF("Triggering nonexistent sound to test error handling...");
audio_play_sound("nonexistent_file");
k_sleep(K_MSEC(100));
while(log_process());
LOG_INF("Triggering very long file name to test error handling...");
audio_play_sound("very_long_file_name_that_exceeds_the_maximum_length_allowed_by_the_system_to_test_error_handling");
while(log_process());
LOG_INF("Triggering first sound...");
audio_play_sound("s1");
k_sleep(K_MSEC(100));
audio_stop();
LOG_INF("Triggering second sound after abort...");
audio_play_sound("s1");
k_sleep(K_MSEC(100));
// Directly stop the I2S peripheral to simulate an abrupt stop that
// might occur with a DMA failure or similar issue. This will cause the
// next playback attempt to hit the slab timeout and trigger the I2S
// reset logic in the audio thread.
LOG_INF("Simulating failure by stopping I2S directly...");
NRF_I2S0->TASKS_STOP = 1;
NRF_I2S0->ENABLE = 0;
LOG_INF("Triggering third sound after failure simulation...");
audio_play_sound("s1");
LOG_INF(FORMAT_GREEN_BOLD("If you made it to this point, the test completed successfully and everything should work fine!"));
LOG_INF(FORMAT_BRIGHT_BOLD("More output might follow due to the async nature of the audio playback."));
return 0;
}

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pyserial
cbor2

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import serial
import base64
import cbor2
import struct
import time
import argparse
import sys
# Icons (NerdFont / Emoji)
ICON_DIR = "📁"
ICON_FILE = "📄"
class nRF_FS_Client:
def __init__(self, port, baud):
try:
self.ser = serial.Serial(port, baud, timeout=0.2)
self.seq = 0
self.ser.reset_input_buffer()
except serial.SerialException as e:
print(f"Error: Could not open {port} ({e})")
sys.exit(1)
def crc16(self, data):
crc = 0x0000
for byte in data:
crc ^= (byte << 8)
for _ in range(8):
if crc & 0x8000:
crc = (crc << 1) ^ 0x1021
else:
crc = crc << 1
crc &= 0xFFFF
return crc
def build_packet(self, group, cmd, payload):
self.seq = (self.seq + 1) % 256
cbor_payload = cbor2.dumps(payload)
header = struct.pack(">BBHHBB", 0x00, 0x08, len(cbor_payload), group, self.seq, cmd)
full_body = header + cbor_payload
checksum = self.crc16(full_body)
full_msg = full_body + struct.pack(">H", checksum)
return struct.pack(">H", len(full_msg)) + full_msg
def request(self, group, cmd, payload):
packet = self.build_packet(group, cmd, payload)
b64_data = base64.b64encode(packet).decode()
self.ser.write(f"\x06\t{b64_data}\n".encode())
full_response_b64 = ""
expected_len = -1
start_time = time.time()
while (time.time() - start_time) < 3.0:
line = self.ser.readline().strip()
if not line:
continue
is_smp = line.startswith(b'\x06\t') or line.startswith(b'\x06\n')
is_cont_special = line.startswith(b'\x04\x14') and expected_len > 0
if is_smp or is_cont_special:
full_response_b64 += line[2:].decode()
try:
raw_data = base64.b64decode(full_response_b64)
if expected_len == -1 and len(raw_data) >= 2:
expected_len = struct.unpack(">H", raw_data[:2])[0]
if expected_len != -1 and len(raw_data) >= expected_len + 2:
if raw_data[8] == self.seq:
return cbor2.loads(raw_data[10:-2])
except:
continue
return None
def list_recursive(self, path="/", prefix=""):
res = self.request(64, 0, {"path": path})
if res is None or 'files' not in res:
return
# Sorting: directories first, then names
entries = sorted(res['files'], key=lambda x: (x.get('t', 'f') != 'd', x['n']))
count = len(entries)
for i, entry in enumerate(entries):
is_last = (i == count - 1)
name = entry['n']
is_dir = entry.get('t', 'f').startswith('d')
# Line style selection
# connector = "└── " if is_last else "├── "
connector = "└─ " if is_last else "├─ "
print(f"{prefix}{connector}{ICON_DIR if is_dir else ICON_FILE} {name}")
if is_dir:
# Extend prefix for the next level
extension = " " if is_last else ""
sub_path = f"{path}/{name}".replace("//", "/")
self.list_recursive(sub_path, prefix + extension)
def close(self):
if hasattr(self, 'ser') and self.ser.is_open:
self.ser.close()
def main():
parser = argparse.ArgumentParser(description="nRF52840 LittleFS Tree Tool")
parser.add_argument("port", help="Serial port (e.g. /dev/cu.usbmodem...)")
args = parser.parse_args()
client = nRF_FS_Client(args.port, 115200)
print(f"--- Directory tree on nRF ({args.port}) ---")
try:
# Initial call
client.list_recursive("/")
finally:
client.close()
if __name__ == "__main__":
main()

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build*/

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cmake_minimum_required(VERSION 3.20.0)
# Tell Zephyr to look into our libs folder for extra modules
list(APPEND ZEPHYR_EXTRA_MODULES ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs)
find_package(Zephyr REQUIRED HINTS $ENV{ZEPHYR_BASE})
project(_mcumgr)
target_sources(app PRIVATE src/main.c)

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#include <zephyr/dt-bindings/adc/adc.h>
#include <zephyr/dt-bindings/adc/nrf-adc.h>
/ {
zephyr,user {
/* Mappt die logischen Kanäle 0-3 auf die physischen ADC-Knoten */
io-channels = <&adc 0>, <&adc 1>, <&adc 2>, <&adc 3>;
};
};
&adc {
status = "okay";
#address-cells = <1>;
#size-cells = <0>;
channel@0 {
reg = <0>;
zephyr,gain = "ADC_GAIN_1_4";
zephyr,reference = "ADC_REF_VDD_1_4";
zephyr,acquisition-time = <ADC_ACQ_TIME(ADC_ACQ_TIME_MICROSECONDS, 15)>;
zephyr,input-positive = <NRF_SAADC_AIN0>; /* Pin P0.02 */
zephyr,resolution = <12>;
};
channel@1 {
reg = <1>;
zephyr,gain = "ADC_GAIN_1_4";
zephyr,reference = "ADC_REF_VDD_1_4";
zephyr,acquisition-time = <ADC_ACQ_TIME(ADC_ACQ_TIME_MICROSECONDS, 15)>;
zephyr,input-positive = <NRF_SAADC_AIN1>; /* Pin P0.03 */
zephyr,resolution = <12>;
};
channel@2 {
reg = <2>;
zephyr,gain = "ADC_GAIN_1_4";
zephyr,reference = "ADC_REF_VDD_1_4";
zephyr,acquisition-time = <ADC_ACQ_TIME(ADC_ACQ_TIME_MICROSECONDS, 15)>;
zephyr,input-positive = <NRF_SAADC_AIN2>; /* Pin P0.04 */
zephyr,resolution = <12>;
};
channel@3 {
reg = <3>;
zephyr,gain = "ADC_GAIN_1_4";
zephyr,reference = "ADC_REF_VDD_1_4";
zephyr,acquisition-time = <ADC_ACQ_TIME(ADC_ACQ_TIME_MICROSECONDS, 15)>;
zephyr,input-positive = <NRF_SAADC_AIN3>; /* Pin P0.05 */
zephyr,resolution = <12>;
};
};

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// To get started, press Ctrl+Space (or Option+Esc) to bring up the completion menu and view the available nodes.
// You can also use the buttons in the sidebar to perform actions on nodes.
// Actions currently available include:
// * Enabling / disabling the node
// * Adding the bus to a bus
// * Removing the node
// * Connecting ADC channels
// For more help, browse the DeviceTree documentation at https://docs.zephyrproject.org/latest/guides/dts/index.html
// You can also visit the nRF DeviceTree extension documentation at https://docs.nordicsemi.com/bundle/nrf-connect-vscode/page/guides/ncs_configure_app.html#devicetree-support-in-the-extension
/ {
chosen {
nordic,pm-ext-flash = &mx25r64;
};
};
&pinctrl {
i2s0_default: i2s0_default {
group1 {
psels = <NRF_PSEL(I2S_SCK_M, 0, 31)>, /* SCK Pin */
<NRF_PSEL(I2S_LRCK_M, 0, 30)>, /* WS/LRCK Pin */
<NRF_PSEL(I2S_SDOUT, 0, 29)>; /* SD Pin (DIN am MAX) */
};
};
i2s0_sleep: i2s0_sleep {
group1 {
psels = <NRF_PSEL(I2S_SCK_M, 0, 31)>,
<NRF_PSEL(I2S_LRCK_M, 0, 30)>,
<NRF_PSEL(I2S_SDOUT, 0, 29)>;
low-power-enable;
};
};
};
&i2s0 {
status = "okay";
pinctrl-0 = <&i2s0_default>;
pinctrl-1 = <&i2s0_sleep>;
pinctrl-names = "default", "sleep";
};

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littlefs_storage:
address: 0x0
size: 0x800000
region: external_flash

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CONFIG_LOG=y
# UART-Grundlagen
CONFIG_SERIAL=y
CONFIG_UART_INTERRUPT_DRIVEN=y
# Shell-Konfiguration
CONFIG_SHELL=y
CONFIG_SHELL_BACKEND_SERIAL=y
# Lasertag-spezifische Konfiguration
CONFIG_LASERTAG_UTILS=y
CONFIG_IR_RECV=y
CONFIG_IR_RECV_LOG_LEVEL_DBG=y
# UART basics
# Thread Analyzer aktivieren
CONFIG_THREAD_ANALYZER=y
# Shell configuration
CONFIG_THREAD_ANALYZER_AUTO_INTERVAL=5
# CPU-Laufzeit-Statistiken aktivieren
CONFIG_THREAD_RUNTIME_STATS=y
# Lasertag-specific configuration

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#include <zephyr/kernel.h>
#include <zephyr/logging/log.h>
#include <lasertag_utils.h>
#include <ir_recv.h>
LOG_MODULE_REGISTER(ir_recv_adc, LOG_LEVEL_INF);
int main(void)
{
LOG_INF("Starting IR receive ADC application...");
lasertag_utils_init();
ir_recv_init();
return 0;
}

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pyserial
cbor2

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import serial
import base64
import cbor2
import struct
import time
import argparse
import sys
# Icons (NerdFont / Emoji)
ICON_DIR = "📁"
ICON_FILE = "📄"
class nRF_FS_Client:
def __init__(self, port, baud):
try:
self.ser = serial.Serial(port, baud, timeout=0.2)
self.seq = 0
self.ser.reset_input_buffer()
except serial.SerialException as e:
print(f"Error: Could not open {port} ({e})")
sys.exit(1)
def crc16(self, data):
crc = 0x0000
for byte in data:
crc ^= (byte << 8)
for _ in range(8):
if crc & 0x8000:
crc = (crc << 1) ^ 0x1021
else:
crc = crc << 1
crc &= 0xFFFF
return crc
def build_packet(self, group, cmd, payload):
self.seq = (self.seq + 1) % 256
cbor_payload = cbor2.dumps(payload)
header = struct.pack(">BBHHBB", 0x00, 0x08, len(cbor_payload), group, self.seq, cmd)
full_body = header + cbor_payload
checksum = self.crc16(full_body)
full_msg = full_body + struct.pack(">H", checksum)
return struct.pack(">H", len(full_msg)) + full_msg
def request(self, group, cmd, payload):
packet = self.build_packet(group, cmd, payload)
b64_data = base64.b64encode(packet).decode()
self.ser.write(f"\x06\t{b64_data}\n".encode())
full_response_b64 = ""
expected_len = -1
start_time = time.time()
while (time.time() - start_time) < 3.0:
line = self.ser.readline().strip()
if not line:
continue
is_smp = line.startswith(b'\x06\t') or line.startswith(b'\x06\n')
is_cont_special = line.startswith(b'\x04\x14') and expected_len > 0
if is_smp or is_cont_special:
full_response_b64 += line[2:].decode()
try:
raw_data = base64.b64decode(full_response_b64)
if expected_len == -1 and len(raw_data) >= 2:
expected_len = struct.unpack(">H", raw_data[:2])[0]
if expected_len != -1 and len(raw_data) >= expected_len + 2:
if raw_data[8] == self.seq:
return cbor2.loads(raw_data[10:-2])
except:
continue
return None
def list_recursive(self, path="/", prefix=""):
res = self.request(64, 0, {"path": path})
if res is None or 'files' not in res:
return
# Sorting: directories first, then names
entries = sorted(res['files'], key=lambda x: (x.get('t', 'f') != 'd', x['n']))
count = len(entries)
for i, entry in enumerate(entries):
is_last = (i == count - 1)
name = entry['n']
is_dir = entry.get('t', 'f').startswith('d')
# Line style selection
# connector = "└── " if is_last else "├── "
connector = "└─ " if is_last else "├─ "
print(f"{prefix}{connector}{ICON_DIR if is_dir else ICON_FILE} {name}")
if is_dir:
# Extend prefix for the next level
extension = " " if is_last else ""
sub_path = f"{path}/{name}".replace("//", "/")
self.list_recursive(sub_path, prefix + extension)
def close(self):
if hasattr(self, 'ser') and self.ser.is_open:
self.ser.close()
def main():
parser = argparse.ArgumentParser(description="nRF52840 LittleFS Tree Tool")
parser.add_argument("port", help="Serial port (e.g. /dev/cu.usbmodem...)")
args = parser.parse_args()
client = nRF_FS_Client(args.port, 115200)
print(f"--- Directory tree on nRF ({args.port}) ---")
try:
# Initial call
client.list_recursive("/")
finally:
client.close()
if __name__ == "__main__":
main()

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build*/

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cmake_minimum_required(VERSION 3.20.0)
# Tell Zephyr to look into our libs folder for extra modules
list(APPEND ZEPHYR_EXTRA_MODULES ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs)
find_package(Zephyr REQUIRED HINTS $ENV{ZEPHYR_BASE})
project(_mcumgr)
target_sources(app PRIVATE src/main.c)

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// To get started, press Ctrl+Space (or Option+Esc) to bring up the completion menu and view the available nodes.
// You can also use the buttons in the sidebar to perform actions on nodes.
// Actions currently available include:
// * Enabling / disabling the node
// * Adding the bus to a bus
// * Removing the node
// * Connecting ADC channels
// For more help, browse the DeviceTree documentation at https://docs.zephyrproject.org/latest/guides/dts/index.html
// You can also visit the nRF DeviceTree extension documentation at https://docs.nordicsemi.com/bundle/nrf-connect-vscode/page/guides/ncs_configure_app.html#devicetree-support-in-the-extension
/ {
chosen {
nordic,pm-ext-flash = &mx25r64;
};
};
&pinctrl {
i2s0_default: i2s0_default {
group1 {
psels = <NRF_PSEL(I2S_SCK_M, 0, 31)>, /* SCK Pin */
<NRF_PSEL(I2S_LRCK_M, 0, 30)>, /* WS/LRCK Pin */
<NRF_PSEL(I2S_SDOUT, 0, 29)>; /* SD Pin (DIN am MAX) */
};
};
i2s0_sleep: i2s0_sleep {
group1 {
psels = <NRF_PSEL(I2S_SCK_M, 0, 31)>,
<NRF_PSEL(I2S_LRCK_M, 0, 30)>,
<NRF_PSEL(I2S_SDOUT, 0, 29)>;
low-power-enable;
};
};
};
&i2s0 {
status = "okay";
pinctrl-0 = <&i2s0_default>;
pinctrl-1 = <&i2s0_sleep>;
pinctrl-names = "default", "sleep";
};

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littlefs_storage:
address: 0x0
size: 0x800000
region: external_flash

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CONFIG_LOG=y
# UART basics
CONFIG_SERIAL=y
CONFIG_UART_INTERRUPT_DRIVEN=y
# Shell configuration
CONFIG_SHELL=y
CONFIG_SHELL_BACKEND_SERIAL=y
CONFIG_CPLUSPLUS=y
# Lasertag-specific configuration
CONFIG_LASERTAG_UTILS=y
CONFIG_IR_RECV=y
CONFIG_IR_RECV_LOG_LEVEL_INF=y
CONFIG_IR_RECV_SIMULATOR=y
# Enable Thread analyzer
CONFIG_THREAD_ANALYZER=y
CONFIG_THREAD_ANALYZER_AUTO=y
CONFIG_THREAD_ANALYZER_AUTO_INTERVAL=5
# Enable CPU runtime statistics
CONFIG_THREAD_RUNTIME_STATS=y
CONFIG_THREAD_RUNTIME_STATS_USE_TIMING_FUNCTIONS=y

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#include <zephyr/kernel.h>
#include <zephyr/logging/log.h>
#include <lasertag_utils.h>
#include <ir_recv.h>
LOG_MODULE_REGISTER(ir_recv_sim, LOG_LEVEL_INF);
int main(void)
{
LOG_INF("Starting IR receive simulator application...");
lasertag_utils_init();
ir_recv_init();
ir_packet_t test_packet = {0};
/* Test 1: Perfektes Signal */
LOG_INF("Sending perfect packet...");
test_packet.data.fields.type = 1;
test_packet.data.fields.value = 15;
uint8_t id = 0;
for(;;)
{
test_packet.data.fields.id = id++;
ir_recv_sim_send_packet(&test_packet, NULL);
k_sleep(K_MSEC(300));
}
return 0;
}

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pyserial
cbor2

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import serial
import base64
import cbor2
import struct
import time
import argparse
import sys
# Icons (NerdFont / Emoji)
ICON_DIR = "📁"
ICON_FILE = "📄"
class nRF_FS_Client:
def __init__(self, port, baud):
try:
self.ser = serial.Serial(port, baud, timeout=0.2)
self.seq = 0
self.ser.reset_input_buffer()
except serial.SerialException as e:
print(f"Error: Could not open {port} ({e})")
sys.exit(1)
def crc16(self, data):
crc = 0x0000
for byte in data:
crc ^= (byte << 8)
for _ in range(8):
if crc & 0x8000:
crc = (crc << 1) ^ 0x1021
else:
crc = crc << 1
crc &= 0xFFFF
return crc
def build_packet(self, group, cmd, payload):
self.seq = (self.seq + 1) % 256
cbor_payload = cbor2.dumps(payload)
header = struct.pack(">BBHHBB", 0x00, 0x08, len(cbor_payload), group, self.seq, cmd)
full_body = header + cbor_payload
checksum = self.crc16(full_body)
full_msg = full_body + struct.pack(">H", checksum)
return struct.pack(">H", len(full_msg)) + full_msg
def request(self, group, cmd, payload):
packet = self.build_packet(group, cmd, payload)
b64_data = base64.b64encode(packet).decode()
self.ser.write(f"\x06\t{b64_data}\n".encode())
full_response_b64 = ""
expected_len = -1
start_time = time.time()
while (time.time() - start_time) < 3.0:
line = self.ser.readline().strip()
if not line:
continue
is_smp = line.startswith(b'\x06\t') or line.startswith(b'\x06\n')
is_cont_special = line.startswith(b'\x04\x14') and expected_len > 0
if is_smp or is_cont_special:
full_response_b64 += line[2:].decode()
try:
raw_data = base64.b64decode(full_response_b64)
if expected_len == -1 and len(raw_data) >= 2:
expected_len = struct.unpack(">H", raw_data[:2])[0]
if expected_len != -1 and len(raw_data) >= expected_len + 2:
if raw_data[8] == self.seq:
return cbor2.loads(raw_data[10:-2])
except:
continue
return None
def list_recursive(self, path="/", prefix=""):
res = self.request(64, 0, {"path": path})
if res is None or 'files' not in res:
return
# Sorting: directories first, then names
entries = sorted(res['files'], key=lambda x: (x.get('t', 'f') != 'd', x['n']))
count = len(entries)
for i, entry in enumerate(entries):
is_last = (i == count - 1)
name = entry['n']
is_dir = entry.get('t', 'f').startswith('d')
# Line style selection
# connector = "└── " if is_last else "├── "
connector = "└─ " if is_last else "├─ "
print(f"{prefix}{connector}{ICON_DIR if is_dir else ICON_FILE} {name}")
if is_dir:
# Extend prefix for the next level
extension = " " if is_last else ""
sub_path = f"{path}/{name}".replace("//", "/")
self.list_recursive(sub_path, prefix + extension)
def close(self):
if hasattr(self, 'ser') and self.ser.is_open:
self.ser.close()
def main():
parser = argparse.ArgumentParser(description="nRF52840 LittleFS Tree Tool")
parser.add_argument("port", help="Serial port (e.g. /dev/cu.usbmodem...)")
args = parser.parse_args()
client = nRF_FS_Client(args.port, 115200)
print(f"--- Directory tree on nRF ({args.port}) ---")
try:
# Initial call
client.list_recursive("/")
finally:
client.close()
if __name__ == "__main__":
main()

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cmake_minimum_required(VERSION 3.20)
# Tell Zephyr to look into our libs folder for extra modules
list(APPEND ZEPHYR_EXTRA_MODULES ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs)
find_package(Zephyr REQUIRED HINTS $ENV{ZEPHYR_BASE})
project(ir_send)
# Define application source files
target_sources(app PRIVATE src/main.c)

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config IR_SEND_SAMPLE_BURST_US
int "IR test burst length (microseconds)"
default 1000
range 50 100000
help
Duration of the carrier burst for each test pulse in the sample app.
config IR_SEND_SAMPLE_PERIOD_MS
int "IR test burst period (milliseconds)"
default 1000
range 10 60000
help
Interval between consecutive test bursts in the sample app.

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../../../../boards/nrf52840dk/nrf52840dk_nrf52840.overlay

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# Logging
CONFIG_LOG=y
# IR Send Library
CONFIG_IR_SEND=y
# PWM driver for IR carrier
CONFIG_PWM=y
CONFIG_PWM_NRFX=y
# Sample test configuration
CONFIG_IR_SEND_SAMPLE_BURST_US=1000
CONFIG_IR_SEND_SAMPLE_PERIOD_MS=1000

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/*
* ir_send sample app - IR transmission test
*/
#include <zephyr/kernel.h>
#include <zephyr/logging/log.h>
#include "ir_send.h"
LOG_MODULE_REGISTER(ir_send);
int main(void)
{
LOG_INF("=== IR Send Sample ===");
LOG_INF("Board: %s", CONFIG_BOARD);
int ret = ir_send_init();
if (ret != 0) {
LOG_ERR("Failed to initialize IR send: %d", ret);
return ret;
}
ir_send_set_frequency(CONFIG_IR_SEND_CARRIER_HZ);
LOG_INF("Ready to test IR transmission (burst %u us every %u ms @ %u Hz)",
CONFIG_IR_SEND_SAMPLE_BURST_US,
CONFIG_IR_SEND_SAMPLE_PERIOD_MS,
CONFIG_IR_SEND_CARRIER_HZ);
while (true) {
ret = ir_send_pulse(CONFIG_IR_SEND_SAMPLE_BURST_US);
if (ret != 0) {
LOG_ERR("ir_send_pulse failed: %d", ret);
}
k_msleep(CONFIG_IR_SEND_SAMPLE_PERIOD_MS);
}
}

Submodule firmware/apps/_samples/mcumgr added at b9c1c03f6e

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build*/

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cmake_minimum_required(VERSION 3.20.0)
# Tell Zephyr to look into our libs folder for extra modules
list(APPEND ZEPHYR_EXTRA_MODULES ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs)
find_package(Zephyr REQUIRED HINTS $ENV{ZEPHYR_BASE})
project(_mcumgr)
target_sources(app PRIVATE src/main.c)

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// To get started, press Ctrl+Space (or Option+Esc) to bring up the completion menu and view the available nodes.
// You can also use the buttons in the sidebar to perform actions on nodes.
// Actions currently available include:
// * Enabling / disabling the node
// * Adding the bus to a bus
// * Removing the node
// * Connecting ADC channels
// For more help, browse the DeviceTree documentation at https://docs.zephyrproject.org/latest/guides/dts/index.html
// You can also visit the nRF DeviceTree extension documentation at https://docs.nordicsemi.com/bundle/nrf-connect-vscode/page/guides/ncs_configure_app.html#devicetree-support-in-the-extension
/ {
chosen {
nordic,pm-ext-flash = &mx25r64;
};
};
&pinctrl {
i2s0_default: i2s0_default {
group1 {
psels = <NRF_PSEL(I2S_SCK_M, 0, 31)>, /* SCK Pin */
<NRF_PSEL(I2S_LRCK_M, 0, 30)>, /* WS/LRCK Pin */
<NRF_PSEL(I2S_SDOUT, 0, 29)>; /* SD Pin (DIN am MAX) */
};
};
i2s0_sleep: i2s0_sleep {
group1 {
psels = <NRF_PSEL(I2S_SCK_M, 0, 31)>,
<NRF_PSEL(I2S_LRCK_M, 0, 30)>,
<NRF_PSEL(I2S_SDOUT, 0, 29)>;
low-power-enable;
};
};
};
&i2s0 {
status = "okay";
pinctrl-0 = <&i2s0_default>;
pinctrl-1 = <&i2s0_sleep>;
pinctrl-names = "default", "sleep";
};

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littlefs_storage:
address: 0x0
size: 0x800000
region: external_flash

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@@ -0,0 +1,22 @@
CONFIG_LOG=y
# UART basics
CONFIG_SERIAL=y
CONFIG_UART_INTERRUPT_DRIVEN=y
# Shell configuration
CONFIG_SHELL_BACKEND_SERIAL=y
CONFIG_FILE_SYSTEM_SHELL=y
# Lasertag-specific configuration
CONFIG_BLE_MGMT=y
CONFIG_GAME_MGMT=y
CONFIG_GAME_MGMT_SHELL=y
CONFIG_GAME_MGMT_LOG_LEVEL_DBG=y
CONFIG_LASERTAG_ROLE_LEADER=y
CONFIG_THREAD_MGMT=y
CONFIG_THREAD_MGMT_LOG_LEVEL_DBG=y
CONFIG_THREAD_MGMT_SHELL=y
CONFIG_FS_MGMT=y
CONFIG_FS_MGMT_LOG_LEVEL_DBG=y
CONFIG_AUDIO_LOG_LEVEL_DBG=y

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#include <zephyr/kernel.h>
#include <zephyr/logging/log.h>
#include <thread_mgmt.h>
#include <game_mgmt.h>
#include <lasertag_utils.h>
#include <fs_mgmt.h>
#include <audio.h>
LOG_MODULE_REGISTER(OT_SAMPLE, LOG_LEVEL_INF);
int main(void)
{
LOG_INF("Starting Thread Management test application...");
lasertag_utils_init();
int rc = thread_mgmt_init();
if (rc < 0) {
LOG_ERR("Thread management initialization failed: %d", rc);
return rc;
}
LOG_INF("Thread management initialized successfully.");
rc = fs_mgmt_init();
if (rc < 0) {
LOG_ERR("File system management initialization failed: %d", rc);
return rc;
}
LOG_INF("File system management initialized successfully.");
rc = audio_init();
if (rc < 0) {
LOG_ERR("Audio initialization failed: %d", rc);
return rc;
}
LOG_INF("Audio initialized successfully.");
rc = game_mgmt_init();
if (rc < 0) {
LOG_ERR("Game management initialization failed: %d", rc);
return rc;
}
LOG_INF("Game management initialized successfully.");
return 0;
}

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pyserial
cbor2

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import serial
import base64
import cbor2
import struct
import time
import argparse
import sys
# Icons (NerdFont / Emoji)
ICON_DIR = "📁"
ICON_FILE = "📄"
class nRF_FS_Client:
def __init__(self, port, baud):
try:
self.ser = serial.Serial(port, baud, timeout=0.2)
self.seq = 0
self.ser.reset_input_buffer()
except serial.SerialException as e:
print(f"Error: Could not open {port} ({e})")
sys.exit(1)
def crc16(self, data):
crc = 0x0000
for byte in data:
crc ^= (byte << 8)
for _ in range(8):
if crc & 0x8000:
crc = (crc << 1) ^ 0x1021
else:
crc = crc << 1
crc &= 0xFFFF
return crc
def build_packet(self, group, cmd, payload):
self.seq = (self.seq + 1) % 256
cbor_payload = cbor2.dumps(payload)
header = struct.pack(">BBHHBB", 0x00, 0x08, len(cbor_payload), group, self.seq, cmd)
full_body = header + cbor_payload
checksum = self.crc16(full_body)
full_msg = full_body + struct.pack(">H", checksum)
return struct.pack(">H", len(full_msg)) + full_msg
def request(self, group, cmd, payload):
packet = self.build_packet(group, cmd, payload)
b64_data = base64.b64encode(packet).decode()
self.ser.write(f"\x06\t{b64_data}\n".encode())
full_response_b64 = ""
expected_len = -1
start_time = time.time()
while (time.time() - start_time) < 3.0:
line = self.ser.readline().strip()
if not line:
continue
is_smp = line.startswith(b'\x06\t') or line.startswith(b'\x06\n')
is_cont_special = line.startswith(b'\x04\x14') and expected_len > 0
if is_smp or is_cont_special:
full_response_b64 += line[2:].decode()
try:
raw_data = base64.b64decode(full_response_b64)
if expected_len == -1 and len(raw_data) >= 2:
expected_len = struct.unpack(">H", raw_data[:2])[0]
if expected_len != -1 and len(raw_data) >= expected_len + 2:
if raw_data[8] == self.seq:
return cbor2.loads(raw_data[10:-2])
except:
continue
return None
def list_recursive(self, path="/", prefix=""):
res = self.request(64, 0, {"path": path})
if res is None or 'files' not in res:
return
# Sorting: directories first, then names
entries = sorted(res['files'], key=lambda x: (x.get('t', 'f') != 'd', x['n']))
count = len(entries)
for i, entry in enumerate(entries):
is_last = (i == count - 1)
name = entry['n']
is_dir = entry.get('t', 'f').startswith('d')
# Line style selection
# connector = "└── " if is_last else "├── "
connector = "└─ " if is_last else "├─ "
print(f"{prefix}{connector}{ICON_DIR if is_dir else ICON_FILE} {name}")
if is_dir:
# Extend prefix for the next level
extension = " " if is_last else ""
sub_path = f"{path}/{name}".replace("//", "/")
self.list_recursive(sub_path, prefix + extension)
def close(self):
if hasattr(self, 'ser') and self.ser.is_open:
self.ser.close()
def main():
parser = argparse.ArgumentParser(description="nRF52840 LittleFS Tree Tool")
parser.add_argument("port", help="Serial port (e.g. /dev/cu.usbmodem...)")
args = parser.parse_args()
client = nRF_FS_Client(args.port, 115200)
print(f"--- Directory tree on nRF ({args.port}) ---")
try:
# Initial call
client.list_recursive("/")
finally:
client.close()
if __name__ == "__main__":
main()

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build*/

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cmake_minimum_required(VERSION 3.20.0)
# Tell Zephyr to look into our libs folder for extra modules
list(APPEND ZEPHYR_EXTRA_MODULES ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs)
find_package(Zephyr REQUIRED HINTS $ENV{ZEPHYR_BASE})
project(_mcumgr)
target_sources(app PRIVATE src/main.c)

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@@ -0,0 +1,44 @@
// To get started, press Ctrl+Space (or Option+Esc) to bring up the completion menu and view the available nodes.
// You can also use the buttons in the sidebar to perform actions on nodes.
// Actions currently available include:
// * Enabling / disabling the node
// * Adding the bus to a bus
// * Removing the node
// * Connecting ADC channels
// For more help, browse the DeviceTree documentation at https://docs.zephyrproject.org/latest/guides/dts/index.html
// You can also visit the nRF DeviceTree extension documentation at https://docs.nordicsemi.com/bundle/nrf-connect-vscode/page/guides/ncs_configure_app.html#devicetree-support-in-the-extension
/ {
chosen {
nordic,pm-ext-flash = &mx25r64;
};
};
&pinctrl {
i2s0_default: i2s0_default {
group1 {
psels = <NRF_PSEL(I2S_SCK_M, 0, 31)>, /* SCK Pin */
<NRF_PSEL(I2S_LRCK_M, 0, 30)>, /* WS/LRCK Pin */
<NRF_PSEL(I2S_SDOUT, 0, 29)>; /* SD Pin (DIN am MAX) */
};
};
i2s0_sleep: i2s0_sleep {
group1 {
psels = <NRF_PSEL(I2S_SCK_M, 0, 31)>,
<NRF_PSEL(I2S_LRCK_M, 0, 30)>,
<NRF_PSEL(I2S_SDOUT, 0, 29)>;
low-power-enable;
};
};
};
&i2s0 {
status = "okay";
pinctrl-0 = <&i2s0_default>;
pinctrl-1 = <&i2s0_sleep>;
pinctrl-names = "default", "sleep";
};

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littlefs_storage:
address: 0x0
size: 0x800000
region: external_flash

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@@ -0,0 +1,14 @@
CONFIG_LOG=y
# UART basics
CONFIG_SERIAL=y
CONFIG_UART_INTERRUPT_DRIVEN=y
# Shell configuration
CONFIG_SHELL=y
CONFIG_SHELL_BACKEND_SERIAL=y
# Lasertag-specific configuration
CONFIG_LASERTAG_UTILS=y
CONFIG_LASERTAG_UTILS_LOG_LEVEL_DBG=y

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#include <zephyr/kernel.h>
#include <zephyr/logging/log.h>
#include <lasertag_utils.h>
LOG_MODULE_REGISTER(MMS, LOG_LEVEL_INF);
int main(void)
{
LOG_INF("Starting Utils test application...");
lasertag_utils_init();
uint8_t data[] = {0xde, 0xad, 0xbe, 0xef, 0xca, 0xfe, 0xba, 0xbe};
uint8_t crc = lastertag_crc8(data, sizeof(data));
LOG_INF("CRC8: 0x%02X", crc);
if (crc != 0xbe) {
LOG_ERR("CRC8 check failed!!");
} else {
LOG_INF("CRC8 check passed.");
}
LOG_INF(FORMAT_BLUE_BOLD("This should be in blue and bold if ANSI color codes are supported in the terminal."));
LOG_INF("Here, only a part should be " FORMAT_RED("red") " and the rest normal.");
LOG_INF(FORMAT_RED_BOLD("this ") FORMAT_GREEN_BOLD("is ") FORMAT_BLUE_BOLD("colorful") FORMAT_YELLOW_BOLD(" as") FORMAT_BRIGHT_BOLD(" fuck") "!");
return 0;
}

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pyserial
cbor2

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import serial
import base64
import cbor2
import struct
import time
import argparse
import sys
# Icons (NerdFont / Emoji)
ICON_DIR = "📁"
ICON_FILE = "📄"
class nRF_FS_Client:
def __init__(self, port, baud):
try:
self.ser = serial.Serial(port, baud, timeout=0.2)
self.seq = 0
self.ser.reset_input_buffer()
except serial.SerialException as e:
print(f"Error: Could not open {port} ({e})")
sys.exit(1)
def crc16(self, data):
crc = 0x0000
for byte in data:
crc ^= (byte << 8)
for _ in range(8):
if crc & 0x8000:
crc = (crc << 1) ^ 0x1021
else:
crc = crc << 1
crc &= 0xFFFF
return crc
def build_packet(self, group, cmd, payload):
self.seq = (self.seq + 1) % 256
cbor_payload = cbor2.dumps(payload)
header = struct.pack(">BBHHBB", 0x00, 0x08, len(cbor_payload), group, self.seq, cmd)
full_body = header + cbor_payload
checksum = self.crc16(full_body)
full_msg = full_body + struct.pack(">H", checksum)
return struct.pack(">H", len(full_msg)) + full_msg
def request(self, group, cmd, payload):
packet = self.build_packet(group, cmd, payload)
b64_data = base64.b64encode(packet).decode()
self.ser.write(f"\x06\t{b64_data}\n".encode())
full_response_b64 = ""
expected_len = -1
start_time = time.time()
while (time.time() - start_time) < 3.0:
line = self.ser.readline().strip()
if not line:
continue
is_smp = line.startswith(b'\x06\t') or line.startswith(b'\x06\n')
is_cont_special = line.startswith(b'\x04\x14') and expected_len > 0
if is_smp or is_cont_special:
full_response_b64 += line[2:].decode()
try:
raw_data = base64.b64decode(full_response_b64)
if expected_len == -1 and len(raw_data) >= 2:
expected_len = struct.unpack(">H", raw_data[:2])[0]
if expected_len != -1 and len(raw_data) >= expected_len + 2:
if raw_data[8] == self.seq:
return cbor2.loads(raw_data[10:-2])
except:
continue
return None
def list_recursive(self, path="/", prefix=""):
res = self.request(64, 0, {"path": path})
if res is None or 'files' not in res:
return
# Sorting: directories first, then names
entries = sorted(res['files'], key=lambda x: (x.get('t', 'f') != 'd', x['n']))
count = len(entries)
for i, entry in enumerate(entries):
is_last = (i == count - 1)
name = entry['n']
is_dir = entry.get('t', 'f').startswith('d')
# Line style selection
# connector = "└── " if is_last else "├── "
connector = "└─ " if is_last else "├─ "
print(f"{prefix}{connector}{ICON_DIR if is_dir else ICON_FILE} {name}")
if is_dir:
# Extend prefix for the next level
extension = " " if is_last else ""
sub_path = f"{path}/{name}".replace("//", "/")
self.list_recursive(sub_path, prefix + extension)
def close(self):
if hasattr(self, 'ser') and self.ser.is_open:
self.ser.close()
def main():
parser = argparse.ArgumentParser(description="nRF52840 LittleFS Tree Tool")
parser.add_argument("port", help="Serial port (e.g. /dev/cu.usbmodem...)")
args = parser.parse_args()
client = nRF_FS_Client(args.port, 115200)
print(f"--- Directory tree on nRF ({args.port}) ---")
try:
# Initial call
client.list_recursive("/")
finally:
client.close()
if __name__ == "__main__":
main()

Submodule firmware/apps/_samples/watchdog added at 10ca5017c5

View File

@@ -3,6 +3,9 @@ cmake_minimum_required(VERSION 3.20)
# Tell Zephyr to look into our libs folder for extra modules
list(APPEND ZEPHYR_EXTRA_MODULES ${CMAKE_CURRENT_SOURCE_DIR}/../../libs)
# Set board root to find custom board overlays in firmware/boards
set(BOARD_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/../..)
find_package(Zephyr REQUIRED HINTS $ENV{ZEPHYR_BASE})
project(lasertag_leader)

View File

@@ -1,41 +1,29 @@
# Console and Logging
CONFIG_LOG=y
# Shell and Built-in Commands
CONFIG_SHELL=y
CONFIG_KERNEL_SHELL=y
CONFIG_DEVICE_SHELL=y
CONFIG_REBOOT=y
# UART basics
CONFIG_SERIAL=y
CONFIG_UART_INTERRUPT_DRIVEN=y
# --- STACK SIZE UPDATES (Fixes the Hard Fault) ---
CONFIG_MAIN_STACK_SIZE=4096
CONFIG_SYSTEM_WORKQUEUE_STACK_SIZE=2048
CONFIG_BT_RX_STACK_SIZE=2048
# Shell configuration
CONFIG_SHELL_BACKEND_SERIAL=y
CONFIG_FILE_SYSTEM_SHELL=y
# Storage and Settings (NVS)
CONFIG_FLASH=y
CONFIG_FLASH_MAP=y
CONFIG_NVS=y
CONFIG_SETTINGS=y
# Stack protection
CONFIG_HW_STACK_PROTECTION=y
CONFIG_STACK_SENTINEL=y
# Network and OpenThread
CONFIG_NETWORKING=y
CONFIG_NET_L2_OPENTHREAD=y
CONFIG_OPENTHREAD=y
CONFIG_OPENTHREAD_FTD=y
CONFIG_OPENTHREAD_SHELL=y
# --- CoAP & UDP Features ---
CONFIG_OPENTHREAD_COAP=y
CONFIG_OPENTHREAD_MANUAL_START=y
# Bluetooth
CONFIG_BT=y
CONFIG_BT_PERIPHERAL=y
CONFIG_BT_DEVICE_NAME="Lasertag-Device"
CONFIG_BT_DEVICE_NAME_DYNAMIC=y
# Enable Lasertag Shared Modules
CONFIG_LASERTAG_UTILS=y
# Lasertag-specific configuration
CONFIG_BLE_MGMT=y
CONFIG_GAME_MGMT=y
CONFIG_GAME_MGMT_SHELL=y
CONFIG_GAME_MGMT_LOG_LEVEL_DBG=y
CONFIG_THREAD_MGMT=y
CONFIG_BLE_MGMT=y
CONFIG_THREAD_MGMT_LOG_LEVEL_DBG=y
CONFIG_THREAD_MGMT_SHELL=y
CONFIG_FS_MGMT=y
CONFIG_FS_MGMT_LOG_LEVEL_DBG=y
CONFIG_AUDIO_LOG_LEVEL_DBG=y
CONFIG_LASERTAG_ROLE_LEADER=y
CONFIG_ENTROPY_GENERATOR=y

View File

@@ -1,38 +1,56 @@
#include <zephyr/kernel.h>
#include <zephyr/logging/log.h>
#include <lasertag_utils.h>
#include <thread_mgmt.h>
#include <ble_mgmt.h>
#include <game_mgmt.h>
#include <lasertag_utils.h>
#include <fs_mgmt.h>
#include <audio.h>
#include <zephyr/random/random.h>
LOG_MODULE_REGISTER(leader_app, CONFIG_LOG_DEFAULT_LEVEL);
LOG_MODULE_REGISTER(OT_SAMPLE, LOG_LEVEL_INF);
uint64_t generate_64bit_random(void) {
uint64_t rnd_val;
/* Füllt den Speicherbereich der Variable mit Zufallsbytes */
sys_csrand_get(&rnd_val, sizeof(rnd_val));
return rnd_val;
}
int main(void)
{
/* Initialize shared project logic and NVS */
LOG_INF("Starting Thread Management test application...");
lasertag_utils_init();
/* Initialize and start BLE management for provisioning */
int rc = ble_mgmt_init();
if (rc) {
LOG_ERR("BLE initialization failed (err %d)", rc);
return rc;
} else {
LOG_INF("BLE Management initialized successfully.");
}
/* Initialize and start OpenThread stack */
rc = thread_mgmt_init();
if (rc) {
LOG_ERR("Thread initialization failed (err %d)", rc);
} else {
LOG_INF("Leader Application successfully started with Thread Mesh.");
int rc = thread_mgmt_init();
if (rc < 0) {
LOG_ERR("Thread management initialization failed: %d", rc);
return rc;
}
LOG_INF("Thread management initialized successfully.");
while (1) {
/* Main loop - handle high-level game logic here */
k_sleep(K_MSEC(1000));
rc = fs_mgmt_init();
if (rc < 0) {
LOG_ERR("File system management initialization failed: %d", rc);
return rc;
}
LOG_INF("File system management initialized successfully.");
rc = audio_init();
if (rc < 0) {
LOG_ERR("Audio initialization failed: %d", rc);
return rc;
}
LOG_INF("Audio initialized successfully.");
rc = game_mgmt_init();
if (rc < 0) {
LOG_ERR("Game management initialization failed: %d", rc);
return rc;
}
LOG_INF(FORMAT_BRIGHT("Game management initialized successfully. Switching to LOBBY state..."));
game_mgmt_set_game_id(generate_64bit_random()); /* Set a dummy game ID for testing */
game_mgmt_set_state(SYS_STATE_LOBBY);
return 0;
}
}

View File

@@ -0,0 +1,13 @@
cmake_minimum_required(VERSION 3.20)
# Tell Zephyr to look into our libs folder for extra modules
list(APPEND ZEPHYR_EXTRA_MODULES ${CMAKE_CURRENT_SOURCE_DIR}/../../libs)
# Set board root to find custom board overlays in firmware/boards
set(BOARD_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/../..)
find_package(Zephyr REQUIRED HINTS $ENV{ZEPHYR_BASE})
project(lasertag_vest)
# Define application source files
target_sources(app PRIVATE src/main.c)

View File

@@ -0,0 +1,5 @@
VERSION_MAJOR = 0
VERSION_MINOR = 0
PATCHLEVEL = 0
VERSION_TWEAK = 0
EXTRAVERSION =

View File

@@ -0,0 +1 @@
../leader/pm_static.yml

View File

@@ -0,0 +1,28 @@
CONFIG_LOG=y
# UART basics
CONFIG_SERIAL=y
CONFIG_UART_INTERRUPT_DRIVEN=y
# Shell configuration
CONFIG_SHELL_BACKEND_SERIAL=y
CONFIG_FILE_SYSTEM_SHELL=y
# Lasertag-specific configuration
CONFIG_AUDIO=y
CONFIG_AUDIO_LOG_LEVEL_DBG=y
CONFIG_BLE_MGMT=y
CONFIG_GAME_MGMT=y
CONFIG_GAME_MGMT_SHELL=y
CONFIG_GAME_MGMT_LOG_LEVEL_DBG=y
CONFIG_THREAD_MGMT=y
CONFIG_THREAD_MGMT_LOG_LEVEL_DBG=y
CONFIG_THREAD_MGMT_SHELL=y
CONFIG_FS_MGMT=y
CONFIG_FS_MGMT_LOG_LEVEL_DBG=y
CONFIG_LASERTAG_ROLE_VEST=y

View File

@@ -0,0 +1,44 @@
#include <zephyr/kernel.h>
#include <zephyr/logging/log.h>
#include <thread_mgmt.h>
#include <game_mgmt.h>
#include <lasertag_utils.h>
#include <fs_mgmt.h>
#include <audio.h>
LOG_MODULE_REGISTER(OT_SAMPLE, LOG_LEVEL_INF);
int main(void)
{
LOG_INF("Starting Thread Management test application...");
lasertag_utils_init();
int rc = thread_mgmt_init();
if (rc < 0) {
LOG_ERR("Thread management initialization failed: %d", rc);
return rc;
}
LOG_INF("Thread management initialized successfully.");
rc = fs_mgmt_init();
if (rc < 0) {
LOG_ERR("File system management initialization failed: %d", rc);
return rc;
}
LOG_INF("File system management initialized successfully.");
rc = audio_init();
if (rc < 0) {
LOG_ERR("Audio initialization failed: %d", rc);
return rc;
}
LOG_INF("Audio initialized successfully.");
rc = game_mgmt_init();
if (rc < 0) {
LOG_ERR("Game management initialization failed: %d", rc);
return rc;
}
LOG_INF(FORMAT_BRIGHT("Game management initialized successfully. Switching to LOBBY state..."));
game_mgmt_set_state(SYS_STATE_LOBBY);
return 0;
}

View File

@@ -1,8 +1,11 @@
cmake_minimum_required(VERSION 3.20)
# Zephyr mitteilen, dass unsere Libs Teil des Projekts sind
# Tell Zephyr that our libs are part of the project
list(APPEND ZEPHYR_EXTRA_MODULES ${CMAKE_CURRENT_SOURCE_DIR}/../../libs)
# Set board root to find custom board overlays in firmware/boards
set(BOARD_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/../..)
find_package(Zephyr REQUIRED HINTS $ENV{ZEPHYR_BASE})
project(lasertag_weapon)

View File

@@ -4,12 +4,12 @@
#include <openthread/thread.h>
#include <openthread/coap.h>
/* Unsere neue Library */
/* Our new library */
#include "game_logic.h"
LOG_MODULE_REGISTER(weapon_app, LOG_LEVEL_INF);
/* Spiel-Kontext */
/* Game context */
static struct game_ctx game;
/* Forward Declarations */
@@ -19,15 +19,15 @@ static void on_button_changed(uint32_t button_state, uint32_t has_changed);
static void on_game_state_change(enum game_state new_state)
{
LOG_INF("APP: Spielstatus geändert -> %d", new_state);
LOG_INF("APP: Game state changed -> %d", new_state);
switch (new_state) {
case GAME_STATE_RUNNING:
dk_set_led_on(DK_LED1); // LED an wenn Spiel läuft
dk_set_led_on(DK_LED1); // LED on when game is running
break;
case GAME_STATE_FINISHED:
dk_set_led_off(DK_LED1);
// Blinken oder ähnliches
// Blink or similar
break;
default:
dk_set_led_off(DK_LED1);
@@ -37,46 +37,46 @@ static void on_game_state_change(enum game_state new_state)
static void on_hit_received(uint16_t shooter_id)
{
LOG_WARN("APP: AUA! Getroffen von Spieler %d. Leben: %d", shooter_id, game.health);
LOG_WARN("APP: OUCH! Hit by player %d. Health: %d", shooter_id, game.health);
// Visuelles Feedback: LED 2 blinkt kurz
dk_set_led_on(DK_LED2);
k_msleep(200);
dk_set_led_off(DK_LED2);
// TODO: Hier später CoAP Nachricht an Leader senden!
// TODO: Send CoAP message to leader later!
// send_hit_report_to_leader(...);
}
static void on_shot_fired(void)
{
LOG_INF("APP: PENG! Schuss abgefeuert.");
// TODO: Hier IR-Protokoll senden (NEC/RC5)
LOG_INF("APP: BANG! Shot fired.");
// TODO: Send IR protocol here (NEC/RC5)
}
/* --- Hardware Callbacks --- */
static void on_button_changed(uint32_t button_state, uint32_t has_changed)
{
// Button 1: Schießen
// Button 1: Shoot
if ((has_changed & DK_BTN1_MSK) && (button_state & DK_BTN1_MSK)) {
if (game.current_state == GAME_STATE_RUNNING) {
on_shot_fired();
} else {
LOG_INF("Schuss blockiert - Spiel läuft nicht.");
LOG_INF("Shot blocked - game not running.");
}
}
// Button 2: Treffer simulieren (Self-Hit Test)
// Button 2: Simulate hit (Self-Hit Test)
if ((has_changed & DK_BTN2_MSK) && (button_state & DK_BTN2_MSK)) {
LOG_INF("Simuliere Treffer durch Spieler 99...");
LOG_INF("Simulating hit by player 99...");
struct game_hit_packet hit_packet;
// Wir tun so, als hätte der IR-Sensor Spieler 99 erkannt
// Pretend the IR sensor detected player 99
if (game_logic_register_hit(99, &hit_packet)) {
// Wenn Treffer gültig war (Spiel läuft, wir leben noch), haben wir jetzt ein Paket
// das wir via Thread versenden könnten.
LOG_INF("Treffer registriert! Damage: %d", hit_packet.damage);
// If hit was valid (game running, we're still alive), we now have a packet
// that we could send via Thread.
LOG_INF("Hit registered! Damage: %d", hit_packet.damage);
}
}
}
@@ -89,18 +89,18 @@ void main(void)
int err = dk_buttons_init(on_button_changed);
if (err) {
LOG_ERR("Buttons konnten nicht initialisiert werden (err %d)", err);
LOG_ERR("Buttons could not be initialized (err %d)", err);
}
// Game Logic Setup
game.on_state_change = on_game_state_change;
game.on_hit_received = on_hit_received;
// Initialisiere als Spieler mit ID aus Kconfig (oder NVS später)
// Initialize as player with ID from Kconfig (or NVS later)
game_logic_init(&game, CONFIG_LASERTAG_PLAYER_ID_DEFAULT);
// Zum Testen setzen wir den Status manuell auf RUNNING,
// bis wir das Start-Signal vom Leader via Thread empfangen.
// For testing, we manually set the status to RUNNING,
// until we receive the start signal from the leader via Thread.
struct game_state_packet fake_start = {.state = GAME_STATE_RUNNING};
game_logic_handle_state_update(&fake_start);

View File

@@ -1,20 +1,23 @@
# Logging
CONFIG_LOG=y
CONFIG_LASERTAG_WEAPON_LOG_LEVEL_INF=y
# Network / OpenThread
CONFIG_NETWORKING=y
CONFIG_NET_L2_OPENTHREAD=y
CONFIG_OPENTHREAD_COAP=y
# UART basics
CONFIG_SERIAL=y
CONFIG_UART_INTERRUPT_DRIVEN=y
# Hardware (Buttons & LEDs)
CONFIG_DK_LIBRARY=y
# Shell configuration
CONFIG_SHELL_BACKEND_SERIAL=y
CONFIG_FILE_SYSTEM_SHELL=y
# Lasertag Game Logic
CONFIG_LASERTAG_GAME_LOGIC=y
CONFIG_LASERTAG_ROLE_PLAYER=y
CONFIG_LASERTAG_PLAYER_ID_DEFAULT=2
# Lasertag-specific configuration
CONFIG_BLE_MGMT=y
CONFIG_GAME_MGMT=y
CONFIG_GAME_MGMT_SHELL=y
CONFIG_GAME_MGMT_LOG_LEVEL_DBG=y
CONFIG_THREAD_MGMT=y
CONFIG_THREAD_MGMT_LOG_LEVEL_DBG=y
CONFIG_THREAD_MGMT_SHELL=y
CONFIG_FS_MGMT=y
CONFIG_FS_MGMT_LOG_LEVEL_DBG=y
CONFIG_AUDIO_LOG_LEVEL_DBG=y
# Optional: Shell für Debugging
CONFIG_SHELL=y
CONFIG_OPENTHREAD_SHELL=y
CONFIG_LASERTAG_ROLE_VEST=y

View File

@@ -0,0 +1,56 @@
/*
* Device Tree Overlay für nRF52840 DK
* Definiert GPIO-Pins für Trigger, LEDs und IR-Transmission (PWM3 @ P0.16)
*/
/ {
aliases {
trigger-btn = &button0;
ir-output = &ir_tx0;
led-status = &led0;
led-power = &led1;
};
buttons {
compatible = "gpio-keys";
button0: button_0 {
gpios = <&gpio0 11 (GPIO_PULL_UP | GPIO_ACTIVE_LOW)>;
label = "Trigger Button";
};
};
leds {
compatible = "gpio-leds";
led0: led_0 {
gpios = <&gpio0 13 GPIO_ACTIVE_HIGH>;
label = "Status LED";
};
led1: led_1 {
gpios = <&gpio0 14 GPIO_ACTIVE_HIGH>;
label = "Power LED";
};
};
ir_pwm: ir_pwm {
compatible = "pwm-leds";
ir_tx0: ir_tx_0 {
pwms = <&pwm3 0 PWM_NSEC(26316) PWM_POLARITY_NORMAL>;
label = "IR TX PWM";
};
};
};
&pwm3 {
status = "okay";
pinctrl-0 = <&pwm3_default>;
pinctrl-names = "default";
};
&pinctrl {
pwm3_default: pwm3_default {
group1 {
psels = <NRF_PSEL(PWM_OUT0, 0, 16)>;
};
};
};

View File

@@ -1,5 +1,8 @@
# Add library subdirectories
# Build ble_mgmt and thread_mgmt first since lasertag_utils depends on them
add_subdirectory(ble_mgmt)
add_subdirectory(thread_mgmt)
add_subdirectory(lasertag_utils)
add_subdirectory(lasertag_utils)
add_subdirectory(ir)
add_subdirectory(game_mgmt)
add_subdirectory(fs_mgmt)
add_subdirectory(audio)

View File

@@ -1,4 +1,26 @@
# Main entry point for custom project Kconfigs
choice LASERTAG_DEVICE_ROLE
prompt "Lasertag Device Role"
default LASERTAG_ROLE_VEST
help
Select the role of the lasertag device. This can be used to conditionally compile code specific to vests, guns, or other device types.
config LASERTAG_ROLE_VEST
bool "Vest"
help
A standard role for the vest device, which may have responsibilities such as receiving hit notifications, managing player health, etc.
config LASERTAG_ROLE_WEAPON
bool "Weapon"
help
A special role for the weapon device, which may have additional responsibilities such as sending hit notifications, managing ammo count, etc.
config LASERTAG_ROLE_LEADER
bool "Game Leader"
help
A special role for the game leader device, which may have additional responsibilities such as starting/stopping games, managing player lists, etc.
endchoice
rsource "lasertag_utils/Kconfig"
rsource "thread_mgmt/Kconfig"
rsource "ble_mgmt/Kconfig"
rsource "ble_mgmt/Kconfig"
rsource "ir/Kconfig"
rsource "game_mgmt/Kconfig"
rsource "fs_mgmt/Kconfig"
rsource "audio/Kconfig"

View File

@@ -0,0 +1,5 @@
if(CONFIG_AUDIO)
zephyr_library()
zephyr_library_sources(src/audio.c)
zephyr_include_directories(include)
endif()

View File

@@ -0,0 +1,76 @@
menuconfig AUDIO
bool "Audio Support"
select FS_MGMT
select I2S
select I2S_NRFX if DT_HAS_NORDIC_NRF_I2S_ENABLED
help
Library for initializing and managing the audio subsystem.
if AUDIO
config AUDIO_DEFAULT_VOLUME
int "Default Audio Volume (0..255)"
default 128
range 0 255
help
Set the default audio volume level. 0 is silent, 255 is maximum volume. Default is 128 (50% volume).
config AUDIO_SAMPLE_RATE
int "Audio Sample Rate (Hz)"
default 16000
range 8000 48000
help
Set the audio sample rate in Hz. Common values are 8000, 16000, 44100, and 48000 Hz. Default is 16000 Hz.
config AUDIO_WORD_WIDTH
int "Audio Bit Depth"
default 16
range 8 32
help
Set the audio bit depth. Common values are 8, 16, 24, and 32 bits. Default is 16 bits.
config AUDIO_BLOCK_COUNT
int "Audio Block Count"
default 4
range 1 16
help
Set the number of audio blocks for buffering. More blocks can help with smoother audio but use more memory. Default is 4 blocks.
config AUDIO_BLOCK_SIZE
int "Audio Block Size (bytes)"
default 1024
range 256 8192
help
Set the size of each audio block in bytes. Larger blocks can reduce CPU overhead but increase latency. Default is 1024 bytes.
config AUDIO_THREAD_PRIORITY
int "Audio Thread Priority"
default 5
range 0 255
help
Set the thread priority for audio processing. Lower numbers indicate higher priority. Default is 5
config AUDIO_STACK_SIZE
int "Audio Thread Stack Size (bytes)"
default 1200
range 256 8192
help
Set the stack size for the audio processing thread in bytes. Default is 2048 bytes.
config AUDIO_SAMPLE_FOLDER
string "Audio Sample Folder"
default "a"
help
Set the folder path where audio sample files are stored. No leading or trailing slashes. Default is "a".
config AUDIO_MAX_PATH_LEN
int "Maximum Audio File Path Length"
default 32
range 8 128
help
Set the maximum length for audio file paths. Default is 16 characters.
# Logging configuration for the Audio module
module = AUDIO
module-str = audio
source "subsys/logging/Kconfig.template.log_config"
endif # AUDIO

View File

@@ -0,0 +1,28 @@
/**
* @file audio.h
* @brief Public API for the audio subsystem.
* This header defines the public interface for the audio subsystem, which
* provides functionality to play audio files and manage audio playback. It
* abstracts away the details of the underlying I2S peripheral and file
* system, allowing other parts of the application to easily trigger audio
* playback by specifying file paths or sound names.
*
* FLASH MEMORY USAGE:
* LOG LEVEL DEBUG: ~1.8 KB
* LOG LEVEL INFO: ~1.7 KB
* LOG LEVEL WARNING: ~1.2 KB
* LOG LEVEL ERROR: ~1.1 KB
*
* RAM USAGE (without stack and audio buffers):
* Any LOG LEVEL: ~0.47 KB
*/
#ifndef AUDIO_H
#define AUDIO_H
int audio_init(void);
int audio_play_sound(const char* file);
int audio_play_file(const char* file);
void audio_stop(void);
#endif // AUDIO_H

View File

@@ -0,0 +1,271 @@
#include <zephyr/kernel.h>
#include <zephyr/logging/log.h>
#include <zephyr/drivers/i2s.h>
#include <zephyr/fs/fs.h>
#include <audio.h>
#include <string.h>
LOG_MODULE_REGISTER(audio, CONFIG_AUDIO_LOG_LEVEL);
#define SAMPLES_PER_BLOCK (CONFIG_AUDIO_BLOCK_SIZE / (CONFIG_AUDIO_WORD_WIDTH / 8) / 2) // Divide by 2 for stereo
#define BLOCK_DURATION_MS ((SAMPLES_PER_BLOCK * 1000U) / CONFIG_AUDIO_SAMPLE_RATE) // Duration of audio in each block in milliseconds
#define MAX_WAIT_TIME_MS (3 * BLOCK_DURATION_MS) // Maximum time to wait for the I2S peripheral to request the next block before we consider it stalled and reset it
/* Get the I2S device from the devicetree */
#define I2S_NODE DT_NODELABEL(i2s0)
static const struct device *i2s_dev = DEVICE_DT_GET(I2S_NODE);
/* Memory Slab for I2S DMA */
K_MEM_SLAB_DEFINE(audio_slab, CONFIG_AUDIO_BLOCK_SIZE, CONFIG_AUDIO_BLOCK_COUNT, 4);
/* Globals */
static volatile bool abort_playback = false;
static volatile uint8_t audio_volume = CONFIG_AUDIO_DEFAULT_VOLUME;
static void wait_for_i2s_drain(void)
{
const uint32_t frames_per_block = CONFIG_AUDIO_BLOCK_SIZE / 4;
const uint32_t block_ms = (frames_per_block * 1000U) / CONFIG_AUDIO_SAMPLE_RATE;
const uint32_t max_wait_ms = (block_ms + 1U) * CONFIG_AUDIO_BLOCK_COUNT + 5U;
int64_t deadline = k_uptime_get() + max_wait_ms;
while (k_mem_slab_num_free_get(&audio_slab) < CONFIG_AUDIO_BLOCK_COUNT)
{
if (k_uptime_get() >= deadline)
{
LOG_WRN("Timeout waiting for I2S drain");
break;
}
k_sleep(K_MSEC(1));
}
}
/* Message Queue: transfers the file path to the thread */
K_MSGQ_DEFINE(audio_msgq, CONFIG_AUDIO_MAX_PATH_LEN, 10, 4);
/* Audio thread function */
void audio_thread_fn(void *p1, void *p2, void *p3)
{
ARG_UNUSED(p1);
ARG_UNUSED(p2);
ARG_UNUSED(p3);
char file_path[CONFIG_AUDIO_MAX_PATH_LEN];
struct fs_file_t file;
fs_file_t_init(&file);
LOG_DBG("Audio thread started, priority %d", k_thread_priority_get(k_current_get()));
while (1)
{
bool trigger_started = false;
if (k_msgq_get(&audio_msgq, &file_path, K_FOREVER) == 0)
{
abort_playback = false;
if (fs_open(&file, file_path, FS_O_READ) < 0)
{
LOG_ERR("thread: could not open %s", file_path);
continue;
}
LOG_DBG("thread: preparing %s...", file_path);
uint32_t queued_blocks = 0;
while (!abort_playback)
{
void *mem_block;
if (k_mem_slab_alloc(&audio_slab, &mem_block, K_MSEC(MAX_WAIT_TIME_MS)) < 0)
{
LOG_ERR("audio: slab timeout (I2S stall? DMA failure?) - skipping sound and resetting I2S...");
i2s_trigger(i2s_dev, I2S_DIR_TX, I2S_TRIGGER_DROP);
audio_init();
break;
}
if (abort_playback)
{
LOG_DBG("thread: playback aborted while waiting for memory block.");
k_mem_slab_free(&audio_slab, mem_block);
break;
}
int16_t *data_ptr = (int16_t *)mem_block;
const uint32_t max_mono_samples = CONFIG_AUDIO_BLOCK_SIZE / 4;
ssize_t bytes_read = fs_read(&file, data_ptr, max_mono_samples * sizeof(int16_t));
if (bytes_read <= 0)
{
k_mem_slab_free(&audio_slab, mem_block);
break;
}
uint32_t samples_read = bytes_read / sizeof(int16_t);
// Padding with zeros if we read less than a full block of mono samples
if (samples_read < max_mono_samples)
{
memset(&data_ptr[samples_read], 0, (max_mono_samples - samples_read) * sizeof(int16_t));
}
uint32_t *stereo_dst = (uint32_t *)mem_block;
for (int32_t i = max_mono_samples - 1; i >= 0; i--)
{
int32_t scaled = (int32_t)data_ptr[i] * audio_volume;
int16_t sample = (int16_t)(scaled >> 8);
stereo_dst[i] = ((uint16_t)sample << 16) | (uint16_t)sample;
}
if (i2s_write(i2s_dev, mem_block, CONFIG_AUDIO_BLOCK_SIZE) < 0)
{
k_mem_slab_free(&audio_slab, mem_block);
break;
}
queued_blocks++;
// We start playback only when 2 blocks are in the DMA queue to avoid underruns
if (!trigger_started && queued_blocks >= 2)
{
if (i2s_trigger(i2s_dev, I2S_DIR_TX, I2S_TRIGGER_START) == 0)
{
trigger_started = true;
LOG_DBG("thread: playback started.");
}
}
if (samples_read < max_mono_samples)
{
// Short sample: start with a single queued block so DRAIN can play it.
if (!trigger_started)
{
if (i2s_trigger(i2s_dev, I2S_DIR_TX, I2S_TRIGGER_START) == 0)
{
trigger_started = true;
LOG_DBG("thread: playback started (short sample).");
}
}
break;
}
}
if (abort_playback)
{
i2s_trigger(i2s_dev, I2S_DIR_TX, I2S_TRIGGER_DROP);
trigger_started = false;
LOG_DBG("thread: playback aborted.");
}
else
{
if (k_msgq_num_used_get(&audio_msgq) > 0)
{
LOG_DBG("thread: play request pending, not draining I2S to minimize latency...");
}
else
{
LOG_DBG("thread: sample finished, waiting for I2S to drain...");
i2s_trigger(i2s_dev, I2S_DIR_TX, I2S_TRIGGER_DRAIN);
trigger_started = false;
wait_for_i2s_drain();
LOG_DBG("thread: playback finished.");
}
}
fs_close(&file);
}
}
}
K_THREAD_DEFINE(audio_thread, CONFIG_AUDIO_STACK_SIZE, audio_thread_fn, NULL, NULL, NULL, CONFIG_AUDIO_THREAD_PRIORITY, 0, 0);
int audio_init(void)
{
LOG_DBG("Initializing audio subsystem...");
if (!device_is_ready(i2s_dev))
{
LOG_ERR("I2S device not ready");
return -ENODEV;
}
/* Initial configuration of the I2S peripheral */
struct i2s_config config = {
.word_size = CONFIG_AUDIO_WORD_WIDTH,
.channels = 2,
.format = I2S_FMT_DATA_FORMAT_I2S,
.options = I2S_OPT_BIT_CLK_MASTER | I2S_OPT_FRAME_CLK_MASTER,
.frame_clk_freq = CONFIG_AUDIO_SAMPLE_RATE,
.mem_slab = &audio_slab,
.block_size = CONFIG_AUDIO_BLOCK_SIZE,
.timeout = SYS_FOREVER_MS,
};
int ret = i2s_configure(i2s_dev, I2S_DIR_TX, &config);
if (ret < 0)
{
LOG_ERR("Failed to configure I2S: %d", ret);
return ret;
}
LOG_DBG("Audio subsystem initialized successfully");
return 0;
}
int audio_play_file(const char *file)
{
if (file == NULL)
{
LOG_ERR("audio_play_file: file path is NULL");
return -EINVAL;
}
size_t len = strnlen(file, CONFIG_AUDIO_MAX_PATH_LEN);
if (len >= CONFIG_AUDIO_MAX_PATH_LEN)
{
LOG_ERR("audio_play_file: file path too long: %s", file);
return -ENAMETOOLONG;
}
char path_item[CONFIG_AUDIO_MAX_PATH_LEN];
memcpy(path_item, file, len + 1);
if (k_msgq_put(&audio_msgq, path_item, K_NO_WAIT) < 0)
{
LOG_ERR("audio_play_file: message queue full");
return -EAGAIN;
}
LOG_DBG("Queued file for playback: %s", file);
return 0;
}
int audio_play_sound(const char *file)
{
if (file == NULL)
{
LOG_ERR("audio_play_sound: file name is NULL");
return -EINVAL;
}
size_t len = strnlen(file, CONFIG_AUDIO_MAX_PATH_LEN) + strlen(CONFIG_FS_MGMT_MOUNT_POINT) + strlen(CONFIG_AUDIO_SAMPLE_FOLDER) + 2;
if (len >= CONFIG_AUDIO_MAX_PATH_LEN)
{
LOG_ERR("audio_play_sound: file path too long: %s/%s/%s", CONFIG_FS_MGMT_MOUNT_POINT, CONFIG_AUDIO_SAMPLE_FOLDER, file);
return -ENAMETOOLONG;
}
char path[CONFIG_AUDIO_MAX_PATH_LEN];
snprintf(path, sizeof(path), "%s/%s/%s",
CONFIG_FS_MGMT_MOUNT_POINT,
CONFIG_AUDIO_SAMPLE_FOLDER,
file);
return audio_play_file(path);
}
void audio_stop(void)
{
abort_playback = true;
k_msgq_purge(&audio_msgq);
i2s_trigger(i2s_dev, I2S_DIR_TX, I2S_TRIGGER_DROP);
LOG_DBG("Playback stop requested, message queue purged");
}

View File

@@ -1,5 +1,5 @@
if(CONFIG_BLE_MGMT)
zephyr_library()
zephyr_sources(src/ble_mgmt.c)
zephyr_library_sources(src/ble_mgmt.c)
zephyr_include_directories(include)
endif()

View File

@@ -1,11 +1,30 @@
menuconfig BLE_MGMT
bool "BLE Management"
depends on BT
select BT
select BT_PERIPHERAL
select BT_DEVICE_NAME_DYNAMIC
help
Library for BLE provisioning of the lasertag device.
if BLE_MGMT
config BLE_MGMT_LOG_LEVEL
int "BLE Management Log Level"
default 3
module = BLE_MGMT
module-str = ble_mgmt
source "subsys/logging/Kconfig.template.log_config"
config BLE_MGMT_CAN_BE_GAME_LEADER
bool "Can be game leader"
default n
help
Allow this device to take the game leader role in the lasertag game.
config BT_DEVICE_NAME
default "Lasertag Device"
config BT_L2CAP_TX_MTU
default 252
config BT_BUF_ACL_RX_SIZE
default 251
config BT_BUF_ACL_TX_SIZE
default 251
config BT_ATT_PREPARE_COUNT
default 5
endif

View File

@@ -3,14 +3,39 @@
/**
* @file ble_mgmt.h
* @brief Bluetooth Low Energy management for provisioning.
* @brief Bluetooth Low Energy management for provisioning and game communication.
* This module handles Bluetooth initialization, advertising, and stopping advertising.
*/
/**
* @brief Device types for LaserTag devices.
*/
#define LT_TYPE_LEADER 0x01
#define LT_TYPE_WEAPON 0x02
#define LT_TYPE_VEST 0x03
#define LT_TYPE_BEACON 0x04
/**
* @brief Device configuration payload structure for BLE management.
*/
typedef struct __packed {
uint8_t system_state; /* Offset 0 */
uint64_t game_id; /* Offset 1 */
uint16_t pan_id; /* Offset 9 */
uint8_t channel; /* Offset 11 */
uint8_t ext_pan_id[8]; /* Offset 12 */
uint8_t network_key[16]; /* Offset 20 */
char network_name[17]; /* Offset 36 */
char node_name[33]; /* Offset 53 */
} device_config_payload_t;
/**
* @brief Initialize Bluetooth and prepare services.
*
* @param device_type The type of the device (e.g., leader, weapon, vest, beacon).
* @return 0 on success.
*/
int ble_mgmt_init(void);
int ble_mgmt_init(uint8_t device_type);
/**
* @brief Start Bluetooth advertising so the web app can find the device.

View File

@@ -1,3 +1,9 @@
/**
* BLE Management Module (ble_mgmt.c)
* * Structural Fix: Offloading heavy NVS and Thread operations to a workqueue
* to prevent stack overflows in the BT RX thread.
*/
#include <zephyr/kernel.h>
#include <zephyr/logging/log.h>
#include <zephyr/bluetooth/bluetooth.h>
@@ -9,190 +15,249 @@
#include <lasertag_utils.h>
#include <thread_mgmt.h>
#include <ble_mgmt.h>
#include <game_mgmt.h>
#include <string.h>
LOG_MODULE_REGISTER(ble_mgmt, CONFIG_BLE_MGMT_LOG_LEVEL);
/**
* Basis UUID: 03afe2cf-6c64-4a22-9289-c3ae820cbcxx
*/
#define LT_UUID_BASE_VAL \
BT_UUID_128_ENCODE(0x03afe2cf, 0x6c64, 0x4a22, 0x9289, 0xc3ae820cbc00)
/* UUID Definitions */
#define BT_UUID_LT_PROV_SERVICE BT_UUID_DECLARE_128(BT_UUID_128_ENCODE(0x03afe2cf, 0x6c64, 0x4a22, 0x9289, 0xc3ae820c1000))
#define BT_UUID_LT_PROV_NAME_CHAR BT_UUID_DECLARE_128(BT_UUID_128_ENCODE(0x03afe2cf, 0x6c64, 0x4a22, 0x9289, 0xc3ae820c1001))
#define BT_UUID_LT_PROV_TYPE_CHAR BT_UUID_DECLARE_128(BT_UUID_128_ENCODE(0x03afe2cf, 0x6c64, 0x4a22, 0x9289, 0xc3ae820c1008))
#define BT_UUID_LT_PROV_CONFIG_CHAR BT_UUID_DECLARE_128(BT_UUID_128_ENCODE(0x03afe2cf, 0x6c64, 0x4a22, 0x9289, 0xc3ae820c100c))
#define BT_UUID_LT_SERVICE BT_UUID_DECLARE_128(LT_UUID_BASE_VAL)
#define BT_UUID_LT_NAME_CHAR BT_UUID_DECLARE_128(BT_UUID_128_ENCODE(0x03afe2cf, 0x6c64, 0x4a22, 0x9289, 0xc3ae820cbc01))
#define BT_UUID_LT_PANID_CHAR BT_UUID_DECLARE_128(BT_UUID_128_ENCODE(0x03afe2cf, 0x6c64, 0x4a22, 0x9289, 0xc3ae820cbc02))
#define BT_UUID_LT_CHAN_CHAR BT_UUID_DECLARE_128(BT_UUID_128_ENCODE(0x03afe2cf, 0x6c64, 0x4a22, 0x9289, 0xc3ae820cbc03))
#define BT_UUID_LT_EXTPAN_CHAR BT_UUID_DECLARE_128(BT_UUID_128_ENCODE(0x03afe2cf, 0x6c64, 0x4a22, 0x9289, 0xc3ae820cbc04))
#define BT_UUID_LT_NETKEY_CHAR BT_UUID_DECLARE_128(BT_UUID_128_ENCODE(0x03afe2cf, 0x6c64, 0x4a22, 0x9289, 0xc3ae820cbc05))
#define BT_UUID_LT_NETNAME_CHAR BT_UUID_DECLARE_128(BT_UUID_128_ENCODE(0x03afe2cf, 0x6c64, 0x4a22, 0x9289, 0xc3ae820cbc06))
#define BT_UUID_LT_NODES_CHAR BT_UUID_DECLARE_128(BT_UUID_128_ENCODE(0x03afe2cf, 0x6c64, 0x4a22, 0x9289, 0xc3ae820cbc07))
/* Global state and Workqueue structures */
static uint8_t device_role = 0;
static uint8_t adv_enabled = 0;
static struct k_work_delayable adv_restart_work;
/* --- GATT Callbacks --- */
/* Buffers for asynchronous config application */
static device_config_payload_t pending_config;
static struct k_work config_apply_work;
static ssize_t read_lasertag_val(struct bt_conn *conn, const struct bt_gatt_attr *attr,
void *buf, uint16_t len, uint16_t offset)
/* ============================================================================
Workqueue Handlers
============================================================================ */
static void config_apply_work_handler(struct k_work *work)
{
ARG_UNUSED(work);
LOG_DBG("conf rcv, name: " FORMAT_BOLD("%s") ", state: " FORMAT_BOLD("%d") ", game-id: " FORMAT_BOLD("0x%llx") ", net name: " FORMAT_BOLD("%s") ", channel: " FORMAT_BOLD("%u") ", pan: " FORMAT_BOLD("0x%04X"),
pending_config.node_name,
pending_config.system_state,
pending_config.game_id,
pending_config.network_name,
pending_config.channel,
pending_config.pan_id);
LOG_HEXDUMP_DBG(pending_config.ext_pan_id, 8, "ext pan id");
LOG_HEXDUMP_DBG(pending_config.network_key, 16, "network key");
if (pending_config.system_state != SYS_STATE_NO_CHANGE) {
game_mgmt_set_state((sys_state_t)pending_config.system_state);
}
if (pending_config.game_id != 0) {
game_mgmt_set_game_id(pending_config.game_id);
}
if (pending_config.node_name[0] != '\0') {
lasertag_set_device_name(pending_config.node_name, strlen(pending_config.node_name));
bt_set_name(lasertag_get_device_name());
}
if (pending_config.channel != 0) {
thread_mgmt_restart_thread_stack(&pending_config, false);
}
}
static void adv_restart_work_handler(struct k_work *work)
{
ARG_UNUSED(work);
LOG_DBG("Restarting BLE advertising via System Workqueue...");
if (adv_enabled == 0) {
int err = ble_mgmt_adv_start();
if (err) {
LOG_ERR("Fehler beim Neustart des Advertisings (err %d)", err);
}
}
}
/* ============================================================================
GATT Handlers
============================================================================ */
static ssize_t read_leader_config(struct bt_conn *conn, const struct bt_gatt_attr *attr,
void *buf, uint16_t len, uint16_t offset)
{
device_config_payload_t payload;
memset(&payload, 0, sizeof(payload));
payload.system_state = (uint8_t)game_mgmt_get_state();
payload.game_id = game_mgmt_get_game_id();
payload.pan_id = thread_mgmt_get_pan_id();
payload.channel = thread_mgmt_get_channel();
thread_mgmt_get_ext_pan_id(payload.ext_pan_id);
thread_mgmt_get_network_key(payload.network_key);
thread_mgmt_get_network_name(payload.network_name, sizeof(payload.network_name));
strncpy(payload.node_name, lasertag_get_device_name(), 32);
LOG_DBG("conf snd, name: " FORMAT_BOLD("%s") ", state: " FORMAT_BOLD("%d") ", game-id: "
FORMAT_BOLD("0x%llx") ", net name: " FORMAT_BOLD("%s") ", channel: " FORMAT_BOLD("%u") ", pan: " FORMAT_BOLD("0x%04X"),
payload.node_name,
payload.system_state,
payload.game_id,
payload.network_name,
payload.channel,
payload.pan_id);
LOG_HEXDUMP_DBG(payload.ext_pan_id, 8, "ext pan id");
LOG_HEXDUMP_DBG(payload.network_key, 16, "network key");
return bt_gatt_attr_read(conn, attr, buf, len, offset, &payload, sizeof(payload));
}
static ssize_t write_leader_config(struct bt_conn *conn, const struct bt_gatt_attr *attr,
const void *buf, uint16_t len, uint16_t offset, uint8_t flags)
{
if (len != sizeof(device_config_payload_t)) {
return BT_GATT_ERR(BT_ATT_ERR_INVALID_ATTRIBUTE_LEN);
}
/* Copy data to buffer and delegate to system workqueue */
memcpy(&pending_config, buf, sizeof(pending_config));
k_work_submit(&config_apply_work);
LOG_DBG("Config write received, delegated to workqueue.");
return len;
}
/* Simple value handlers for name and type */
static ssize_t read_simple_val(struct bt_conn *conn, const struct bt_gatt_attr *attr,
void *buf, uint16_t len, uint16_t offset)
{
const char *val_ptr = NULL;
size_t val_len = 0;
if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_NAME_CHAR) == 0) {
if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_PROV_TYPE_CHAR) == 0) {
val_ptr = (char *)&device_role;
val_len = sizeof(device_role);
} else if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_PROV_NAME_CHAR) == 0) {
val_ptr = lasertag_get_device_name();
val_len = strlen(val_ptr);
} else if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_PANID_CHAR) == 0) {
static uint16_t pan_id;
pan_id = lasertag_get_thread_pan_id();
val_ptr = (char *)&pan_id;
val_len = sizeof(pan_id);
} else if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_CHAN_CHAR) == 0) {
static uint8_t chan;
chan = lasertag_get_thread_channel();
val_ptr = (char *)&chan;
val_len = sizeof(chan);
} else if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_EXTPAN_CHAR) == 0) {
val_ptr = (char *)lasertag_get_thread_ext_pan_id();
val_len = 8;
} else if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_NETKEY_CHAR) == 0) {
val_ptr = (char *)lasertag_get_thread_network_key();
val_len = 16;
} else if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_NETNAME_CHAR) == 0) {
val_ptr = lasertag_get_thread_network_name();
val_len = strlen(val_ptr);
}
return bt_gatt_attr_read(conn, attr, buf, len, offset, val_ptr, val_len);
}
static ssize_t write_lasertag_val(struct bt_conn *conn, const struct bt_gatt_attr *attr,
const void *buf, uint16_t len, uint16_t offset, uint8_t flags)
static ssize_t write_name(struct bt_conn *conn, const struct bt_gatt_attr *attr,
const void *buf, uint16_t len, uint16_t offset, uint8_t flags)
{
int rc = 0;
if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_NAME_CHAR) == 0) {
rc = lasertag_set_device_name(buf, len);
} else if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_PANID_CHAR) == 0) {
if (len != 2) return BT_GATT_ERR(BT_ATT_ERR_INVALID_ATTRIBUTE_LEN);
rc = lasertag_set_thread_pan_id(*(uint16_t*)buf);
} else if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_CHAN_CHAR) == 0) {
if (len != 1) return BT_GATT_ERR(BT_ATT_ERR_INVALID_ATTRIBUTE_LEN);
rc = lasertag_set_thread_channel(*(uint8_t*)buf);
} else if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_EXTPAN_CHAR) == 0) {
if (len != 8) return BT_GATT_ERR(BT_ATT_ERR_INVALID_ATTRIBUTE_LEN);
rc = lasertag_set_thread_ext_pan_id(buf);
} else if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_NETKEY_CHAR) == 0) {
if (len != 16) return BT_GATT_ERR(BT_ATT_ERR_INVALID_ATTRIBUTE_LEN);
rc = lasertag_set_thread_network_key(buf);
} else if (bt_uuid_cmp(attr->uuid, BT_UUID_LT_NETNAME_CHAR) == 0) {
rc = lasertag_set_thread_network_name(buf, len);
}
if (rc) return BT_GATT_ERR(BT_ATT_ERR_UNLIKELY);
return len;
int rc = lasertag_set_device_name(buf, len);
if (rc == 0) bt_set_name(lasertag_get_device_name());
return rc ? BT_GATT_ERR(BT_ATT_ERR_UNLIKELY) : len;
}
static ssize_t read_discovered_nodes(struct bt_conn *conn, const struct bt_gatt_attr *attr,
void *buf, uint16_t len, uint16_t offset)
{
const char *list = thread_mgmt_get_discovered_list();
return bt_gatt_attr_read(conn, attr, buf, len, offset, list, strlen(list));
}
static ssize_t write_discover_cmd(struct bt_conn *conn, const struct bt_gatt_attr *attr,
const void *buf, uint16_t len, uint16_t offset, uint8_t flags)
{
/* Wenn irgendwas geschrieben wird, triggere Discovery im Thread Mesh */
thread_mgmt_discover_nodes();
return len;
}
/* Service Definition */
/* ============================================================================
Service Definition
============================================================================ */
BT_GATT_SERVICE_DEFINE(provisioning_svc,
BT_GATT_PRIMARY_SERVICE(BT_UUID_LT_SERVICE),
/* Gerätename */
BT_GATT_CHARACTERISTIC(BT_UUID_LT_NAME_CHAR,
BT_GATT_CHRC_READ | BT_GATT_CHRC_WRITE,
BT_GATT_PERM_READ | BT_GATT_PERM_WRITE,
read_lasertag_val, write_lasertag_val, NULL),
/* Thread PAN ID */
BT_GATT_CHARACTERISTIC(BT_UUID_LT_PANID_CHAR,
BT_GATT_CHRC_READ | BT_GATT_CHRC_WRITE,
BT_GATT_PERM_READ | BT_GATT_PERM_WRITE,
read_lasertag_val, write_lasertag_val, NULL),
/* Thread Kanal */
BT_GATT_CHARACTERISTIC(BT_UUID_LT_CHAN_CHAR,
BT_GATT_CHRC_READ | BT_GATT_CHRC_WRITE,
BT_GATT_PERM_READ | BT_GATT_PERM_WRITE,
read_lasertag_val, write_lasertag_val, NULL),
/* Extended PAN ID */
BT_GATT_CHARACTERISTIC(BT_UUID_LT_EXTPAN_CHAR,
BT_GATT_CHRC_READ | BT_GATT_CHRC_WRITE,
BT_GATT_PERM_READ | BT_GATT_PERM_WRITE,
read_lasertag_val, write_lasertag_val, NULL),
/* Netzwerk Key */
BT_GATT_CHARACTERISTIC(BT_UUID_LT_NETKEY_CHAR,
BT_GATT_CHRC_READ | BT_GATT_CHRC_WRITE,
BT_GATT_PERM_READ | BT_GATT_PERM_WRITE,
read_lasertag_val, write_lasertag_val, NULL),
/* Thread Netzwerk Name */
BT_GATT_CHARACTERISTIC(BT_UUID_LT_NETNAME_CHAR,
BT_GATT_CHRC_READ | BT_GATT_CHRC_WRITE,
BT_GATT_PERM_READ | BT_GATT_PERM_WRITE,
read_lasertag_val, write_lasertag_val, NULL),
/* Knoten-Liste / Discovery Trigger */
BT_GATT_CHARACTERISTIC(BT_UUID_LT_NODES_CHAR,
BT_GATT_CHRC_READ | BT_GATT_CHRC_WRITE,
BT_GATT_PERM_READ | BT_GATT_PERM_WRITE,
read_discovered_nodes, write_discover_cmd, NULL),
BT_GATT_PRIMARY_SERVICE(BT_UUID_LT_PROV_SERVICE),
BT_GATT_CHARACTERISTIC(BT_UUID_LT_PROV_NAME_CHAR,
BT_GATT_CHRC_READ | BT_GATT_CHRC_WRITE,
BT_GATT_PERM_READ | BT_GATT_PERM_WRITE,
read_simple_val, write_name, NULL),
BT_GATT_CHARACTERISTIC(BT_UUID_LT_PROV_TYPE_CHAR,
BT_GATT_CHRC_READ, BT_GATT_PERM_READ,
read_simple_val, NULL, NULL),
BT_GATT_CHARACTERISTIC(BT_UUID_LT_PROV_CONFIG_CHAR,
BT_GATT_CHRC_READ | BT_GATT_CHRC_WRITE,
BT_GATT_PERM_READ | BT_GATT_PERM_WRITE,
read_leader_config, write_leader_config, NULL),
);
/* ============================================================================
Advertising & Management
============================================================================ */
static uint8_t mfg_data[] = { 0xff, 0xff, 0x00 };
static const struct bt_data ad[] = {
BT_DATA_BYTES(BT_DATA_FLAGS, (BT_LE_AD_GENERAL | BT_LE_AD_NO_BREDR)),
BT_DATA_BYTES(BT_DATA_UUID128_ALL,
0x00, 0xbc, 0x0c, 0x82, 0xae, 0xc3, 0x89, 0x92,
0x22, 0x4a, 0x64, 0x6c, 0xcf, 0xe2, 0xaf, 0x03),
BT_DATA_BYTES(BT_DATA_FLAGS, (BT_LE_AD_GENERAL | BT_LE_AD_NO_BREDR)),
BT_DATA_BYTES(BT_DATA_UUID128_ALL,
0x00, 0x10, 0x0c, 0x82, 0xae, 0xc3, 0x89, 0x92,
0x22, 0x4a, 0x64, 0x6c, 0xcf, 0xe2, 0xaf, 0x03),
BT_DATA(BT_DATA_MANUFACTURER_DATA, mfg_data, sizeof(mfg_data)),
};
int ble_mgmt_init(void)
int ble_mgmt_init(uint8_t device_type)
{
device_role = device_type;
/* Initialize work structures */
k_work_init_delayable(&adv_restart_work, adv_restart_work_handler);
k_work_init(&config_apply_work, config_apply_work_handler);
int err = bt_enable(NULL);
if (err) return err;
LOG_INF("Bluetooth initialisiert");
LOG_DBG("Bluetooth initialized successfully.");
return 0;
}
int ble_mgmt_adv_start(void)
{
mfg_data[2] = device_role;
const char *name = lasertag_get_device_name();
bt_set_name(name);
struct bt_data dynamic_sd[] = {
BT_DATA(BT_DATA_NAME_COMPLETE, name, strlen(name)),
};
struct bt_le_adv_param adv_param = {
.id = BT_ID_DEFAULT,
struct bt_data sd[] = { BT_DATA(BT_DATA_NAME_COMPLETE, name, strlen(name)) };
struct bt_le_adv_param param = {
.options = (BT_LE_ADV_OPT_CONN | BT_LE_ADV_OPT_SCANNABLE),
.interval_min = BT_GAP_ADV_FAST_INT_MIN_2,
.interval_max = BT_GAP_ADV_FAST_INT_MAX_2,
};
int err = bt_le_adv_start(&param, ad, ARRAY_SIZE(ad), sd, ARRAY_SIZE(sd));
if (!err) adv_enabled = 1;
return err;
}
int err = bt_le_adv_start(&adv_param, ad, ARRAY_SIZE(ad), dynamic_sd, ARRAY_SIZE(dynamic_sd));
if (!err) {
LOG_INF("Advertising gestartet als: %s", name);
/**
* Stop BLE advertising.
*
* @return 0 on success, negative error code on failure
*/
int ble_mgmt_adv_stop(void)
{
int err = bt_le_adv_stop();
if (!err)
{
LOG_DBG("Advertising stopped");
adv_enabled = 0;
}
return err;
}
int ble_mgmt_adv_stop(void)
/* ============================================================================
BLE Connection Event Handlers
============================================================================ */
/**
* Callback for when a device connects.
* Logs the connection and updates advertising state.
*/
static void connected(struct bt_conn *conn, uint8_t err)
{
int err = bt_le_adv_stop();
if (!err) {
LOG_INF("Advertising gestoppt");
if (err) {
LOG_ERR("Verbindung fehlgeschlagen (err %u)", err);
} else {
LOG_DBG("Host verbunden");
adv_enabled = 0;
}
return err;
}
}
/**
* Callback for when a device disconnects.
* Logs the disconnection and schedules advertising restart.
*/
static void disconnected(struct bt_conn *conn, uint8_t reason)
{
LOG_DBG("Verbindung getrennt (Grund %u)", reason);
k_work_reschedule(&adv_restart_work, K_MSEC(100));
}
/* Connection callbacks structure */
BT_CONN_CB_DEFINE(conn_callbacks) = {
.connected = connected,
.disconnected = disconnected,
};

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@@ -0,0 +1,17 @@
if(CONFIG_FS_MGMT)
zephyr_library()
zephyr_library_sources(src/fs_mgmt.c)
zephyr_include_directories(include)
if(CONFIG_FILE_SYSTEM_LITTLEFS)
if(DEFINED ZEPHYR_LITTLEFS_MODULE_DIR)
zephyr_include_directories(${ZEPHYR_LITTLEFS_MODULE_DIR})
elseif(DEFINED WEST_TOPDIR)
zephyr_include_directories(${WEST_TOPDIR}/modules/fs/littlefs)
endif()
if(DEFINED ZEPHYR_BASE)
zephyr_include_directories(${ZEPHYR_BASE}/modules/littlefs)
endif()
endif()
endif()

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@@ -0,0 +1,30 @@
menuconfig FS_MGMT
bool "File System Management"
select FLASH
select FLASH_MAP
select FILE_SYSTEM
select FILE_SYSTEM_LITTLEFS
select FILE_SYSTEM_MKFS
help
Library for initializing and managing the file system.
if FS_MGMT
config FS_MGMT_MOUNT_POINT
string "Littlefs Mount Point"
default "/lfs"
help
Set the mount point for the Littlefs file system. Default is "/lfs".
config FS_MGMT_MCUMGR_HANDLER
bool "Enable Custom MCUMGR FS Handlers"
default y
depends on MCUMGR_GRP_FS
help
Enables the custom MCUMGR group (ID 64) for listing (ls)
and removing (rm) files via SMP.
# Logging configuration for the File System Management module
module = FS_MGMT
module-str = fs_mgmt
source "subsys/logging/Kconfig.template.log_config"
endif # FS_MGMT

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@@ -0,0 +1,7 @@
#ifndef FS_MGMT_H
#define FS_MGMT_H
int fs_mgmt_init(void);
#endif

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@@ -0,0 +1,327 @@
#include <zephyr/fs/fs.h>
#include <zephyr/fs/littlefs.h>
#include <zephyr/storage/flash_map.h>
#include <zephyr/logging/log.h>
#include <fs_mgmt.h>
LOG_MODULE_REGISTER(fs_mgmt, CONFIG_FS_MGMT_LOG_LEVEL);
#define STORAGE_PARTITION_ID FIXED_PARTITION_ID(littlefs_storage)
FS_LITTLEFS_DECLARE_DEFAULT_CONFIG(fs_storage_data);
static struct fs_mount_t fs_storage_mnt = {
.type = FS_LITTLEFS,
.fs_data = &fs_storage_data,
.storage_dev = (void *)STORAGE_PARTITION_ID,
.mnt_point = CONFIG_FS_MGMT_MOUNT_POINT,
};
#ifdef CONFIG_FS_MGMT_MCUMGR_HANDLER
#include <zephyr/mgmt/mcumgr/mgmt/mgmt.h>
#include <zephyr/mgmt/mcumgr/smp/smp.h>
#include <zephyr/fs/fs.h>
#include <zcbor_decode.h>
#include <zcbor_encode.h>
#include <mgmt/mcumgr/util/zcbor_bulk.h>
#define CUSTOM_GROUP_ID 64
#define CMD_LS 0
#define CMD_RM 1
#define FS_MGMT_MAX_PATH_LEN 128
static int fs_mgmt_count_entries(const char *abs_path, bool recursive, int *count)
{
struct fs_dir_t dirp;
struct fs_dirent entry;
fs_dir_t_init(&dirp);
if (fs_opendir(&dirp, abs_path) != 0)
{
return -ENOENT;
}
while (fs_readdir(&dirp, &entry) == 0 && entry.name[0] != '\0')
{
(*count)++;
if (recursive && entry.type == FS_DIR_ENTRY_DIR)
{
char child_path[FS_MGMT_MAX_PATH_LEN];
int len = snprintk(child_path, sizeof(child_path), "%s/%s", abs_path, entry.name);
if (len <= 0 || len >= sizeof(child_path))
{
fs_closedir(&dirp);
return -ENAMETOOLONG;
}
int rc = fs_mgmt_count_entries(child_path, true, count);
if (rc != 0)
{
fs_closedir(&dirp);
return rc;
}
}
}
fs_closedir(&dirp);
return 0;
}
static bool fs_mgmt_encode_entries(zcbor_state_t *zse, const char *abs_path, const char *rel_prefix, bool recursive)
{
struct fs_dir_t dirp;
struct fs_dirent entry;
fs_dir_t_init(&dirp);
if (fs_opendir(&dirp, abs_path) != 0)
{
return false;
}
bool ok = true;
while (ok && fs_readdir(&dirp, &entry) == 0 && entry.name[0] != '\0')
{
const char *type_char = (entry.type == FS_DIR_ENTRY_DIR) ? "d" : "f";
char rel_name[FS_MGMT_MAX_PATH_LEN];
if (rel_prefix[0] == '\0')
{
int len = snprintk(rel_name, sizeof(rel_name), "%s", entry.name);
if (len <= 0 || len >= sizeof(rel_name))
{
ok = false;
break;
}
}
else
{
int len = snprintk(rel_name, sizeof(rel_name), "%s/%s", rel_prefix, entry.name);
if (len <= 0 || len >= sizeof(rel_name))
{
ok = false;
break;
}
}
ok = ok && zcbor_map_start_encode(zse, 2) &&
zcbor_tstr_put_lit(zse, "n") &&
zcbor_tstr_encode(zse, &(struct zcbor_string){.value = (const uint8_t *)rel_name, .len = strlen(rel_name)}) &&
zcbor_tstr_put_lit(zse, "t") &&
zcbor_tstr_encode(zse, &(struct zcbor_string){.value = (const uint8_t *)type_char, .len = 1}) &&
zcbor_map_end_encode(zse, 2);
if (ok && recursive && entry.type == FS_DIR_ENTRY_DIR)
{
char child_abs_path[FS_MGMT_MAX_PATH_LEN];
int len = snprintk(child_abs_path, sizeof(child_abs_path), "%s/%s", abs_path, entry.name);
if (len <= 0 || len >= sizeof(child_abs_path))
{
ok = false;
break;
}
ok = fs_mgmt_encode_entries(zse, child_abs_path, rel_name, true);
}
}
fs_closedir(&dirp);
return ok;
}
static int custom_ls_handler(struct smp_streamer *ctxt)
{
int file_count = 0;
char path[FS_MGMT_MAX_PATH_LEN] = "";
zcbor_state_t *zsd = ctxt->reader->zs;
zcbor_state_t *zse = ctxt->writer->zs;
/* --- DECODING --- */
struct zcbor_string res_path = {0};
bool path_found = false;
if (zcbor_map_start_decode(zsd))
{
while (zcbor_tstr_decode(zsd, &res_path))
{
if (res_path.len == 4 && memcmp(res_path.value, "path", 4) == 0)
{
struct zcbor_string path_val;
if (zcbor_tstr_decode(zsd, &path_val))
{
int len = MIN(path_val.len, sizeof(path) - 1);
memcpy(path, path_val.value, len);
path[len] = '\0';
path_found = true;
}
}
else
{
zcbor_any_skip(zsd, NULL);
}
}
zcbor_map_end_decode(zsd);
}
// If no path is provided, default to root
if (!path_found || strlen(path) == 0)
{
strcpy(path, "/");
}
/* --- PROCESSING & ENCODING --- */
int rc = fs_mgmt_count_entries(path, false, &file_count);
if (rc != 0)
{
return (rc == -ENOENT) ? MGMT_ERR_ENOENT : MGMT_ERR_EUNKNOWN;
}
bool ok = zcbor_tstr_put_lit(zse, "files") && zcbor_list_start_encode(zse, file_count);
ok = ok && fs_mgmt_encode_entries(zse, path, "", false);
ok = ok && zcbor_list_end_encode(zse, file_count);
return ok ? 0 : MGMT_ERR_ENOMEM;
}
static int custom_rm_handler(struct smp_streamer *ctxt)
{
char path[64] = {0};
zcbor_state_t *zsd = ctxt->reader->zs;
zcbor_state_t *zse = ctxt->writer->zs;
bool path_found = false;
struct zcbor_string key;
/* --- DECODING --- */
if (!zcbor_map_start_decode(zsd))
{
return MGMT_ERR_EINVAL;
}
while (zcbor_tstr_decode(zsd, &key))
{
if (key.len == 4 && memcmp(key.value, "path", 4) == 0)
{
struct zcbor_string val;
if (zcbor_tstr_decode(zsd, &val))
{
size_t len = MIN(val.len, sizeof(path) - 1);
memcpy(path, val.value, len);
path[len] = '\0';
path_found = true;
}
}
else
{
zcbor_any_skip(zsd, NULL);
}
}
zcbor_map_end_decode(zsd);
if (!path_found)
{
return MGMT_ERR_EINVAL;
}
/* --- PROCESSING --- */
int rc = fs_unlink(path);
/* --- ENCODING RESPONSE --- */
// Return the filesystem result code (0 = success)
bool ok = zcbor_tstr_put_lit(zse, "rc") && zcbor_int32_put(zse, rc);
if (rc != 0)
{
LOG_WRN("Failed to remove %s: %d", path, rc);
// Optional: map to more specific mgmt errors
return (rc == -ENOENT) ? MGMT_ERR_ENOENT : MGMT_ERR_EUNKNOWN;
}
return ok ? 0 : MGMT_ERR_ENOMEM;
}
static const struct mgmt_handler custom_handlers[] = {
[CMD_LS] = {
.mh_read = custom_ls_handler,
.mh_write = NULL},
[CMD_RM] = {
.mh_read = NULL,
.mh_write = custom_rm_handler // Use WRITE for delete operations
},
};
static struct mgmt_group custom_group = {
.mg_handlers = custom_handlers,
.mg_handlers_count = ARRAY_SIZE(custom_handlers),
.mg_group_id = CUSTOM_GROUP_ID,
};
#endif /* CONFIG_FS_MGMT_MCUMGR_HANDLER */
int fs_mgmt_init(void)
{
int rc;
LOG_DBG("Initializing filesystem management module");
rc = fs_mount(&fs_storage_mnt);
if (rc)
{
LOG_ERR("Filesystem mount failed (err %d)", rc);
return rc;
}
else
{
struct fs_statvfs stat;
uint64_t total;
uint64_t free;
LOG_DBG("Filesystem mounted successfully at %s", fs_storage_mnt.mnt_point);
rc = fs_statvfs(fs_storage_mnt.mnt_point, &stat);
if (rc == 0)
{
total = (uint64_t)stat.f_blocks * (uint64_t)stat.f_frsize;
free = (uint64_t)stat.f_bfree * (uint64_t)stat.f_frsize;
uint64_t total_kb = total / 1024;
uint64_t free_kb = free / 1024;
uint64_t used_kb = total_kb - free_kb;
uint64_t used_pct_x10 = 0;
LOG_DBG("Filesystem total size/used/free size: %4llu/%4llu/%4llu KB",
(unsigned long long)total_kb,
(unsigned long long)used_kb,
(unsigned long long)free_kb);
if (total_kb > 0)
{
used_pct_x10 = (used_kb * 1000) / total_kb;
}
if (used_pct_x10 >= 900)
{
LOG_ERR("Filesystem used: %llu.%llu%%",
(unsigned long long)(used_pct_x10 / 10),
(unsigned long long)(used_pct_x10 % 10));
}
else if (used_pct_x10 >= 750)
{
LOG_WRN("Filesystem used: %llu.%llu%%",
(unsigned long long)(used_pct_x10 / 10),
(unsigned long long)(used_pct_x10 % 10));
}
else
{
LOG_DBG("Filesystem used: %llu.%llu%%",
(unsigned long long)(used_pct_x10 / 10),
(unsigned long long)(used_pct_x10 % 10));
}
}
else
{
LOG_WRN("Filesystem statvfs failed (err %d)", rc);
}
}
#ifdef CONFIG_FS_MGMT_MCUMGR_HANDLER
mgmt_register_group(&custom_group);
LOG_DBG("Custom MCUMGR group registered with ID %d", CUSTOM_GROUP_ID);
#endif /* CONFIG_FS_MGMT_MCUMGR_HANDLER */
return 0;
}

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@@ -0,0 +1,16 @@
if(CONFIG_GAME_MGMT)
zephyr_library()
zephyr_library_sources(
src/game_mgmt.c
src/game_mgmt_coap.c
src/game_mgmt_timing.c
)
if(CONFIG_LASERTAG_ROLE_LEADER)
zephyr_library_sources(src/game_mgmt_thread.c)
endif()
if(CONFIG_LASERTAG_ROLE_LEADER)
zephyr_library_sources(src/game_mgmt_device_list.c)
endif()
zephyr_include_directories(include)
zephyr_library_include_directories(include_lib_only)
endif()

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@@ -0,0 +1,41 @@
menuconfig GAME_MGMT
bool "Game Management"
# select BT
select OPENTHREAD
select OPENTHREAD_COAP
select LASERTAG_UTILS
select AUDIO
select ENTROPY_GENERATOR
help
Library for managing game states and logic in the lasertag device.
if GAME_MGMT
config GAME_MGMT_SHELL
bool "Enable shell commands for Game Management"
select SHELL
default n
config GAME_MGMT_BEACON_INTERVAL_S
int "Game Management beacon interval (s)"
default 5
range 1 60
help
Interval in milliseconds for sending leader beacons.
config GAME_MGMT_BEACON_THREAD_PRIORITY
int "Game Management beacon thread priority"
default 10
range 0 10
help
Thread priority for the Game Management beaconing thread (leader device).
config GAME_MGMT_BEACON_THREAD_STACK_SIZE
int "Game Management beacon thread stack size"
default 1024
range 256 4096
help
Stack size for the Game Management beaconing thread (leader device).
# Logging configuration for the Game Management module
module = GAME_MGMT
module-str = game_mgmt
source "subsys/logging/Kconfig.template.log_config"
endif

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@@ -0,0 +1,200 @@
#ifndef GAME_MGMT_H
#define GAME_MGMT_H
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
#include <openthread/thread.h>
#include <lasertag_utils.h>
/**
* @brief System states for the Lasertag devices.
* These states define the behavior of the device in the network.
*/
typedef enum {
SYS_STATE_NO_CHANGE = 0x00, /* Placeholder for no state change */
SYS_STATE_IDLE = 0x01, /* Device is on but inactive */
SYS_STATE_LOBBY = 0x02, /* Discovery phase: Leader sends beacon, Nodes reply */
SYS_STATE_STARTING = 0x03, /* Countdown phase before match start */
SYS_STATE_RUNNING = 0x04, /* Match is active: IR and local logic enabled */
SYS_STATE_POST_GAME = 0x05 /* Match ended: Data collection and review */
} sys_state_t;
/**
* @brief Game control command structure for THREAD communication.
* This structure is used to send control commands (start/end game, set ID)
* over the Thread network. It is designed to be flexible for future
* expansion.
*/
typedef enum
{
GAME_CTRL_CMD_START_GAME = 0x00, /* Command to start a game, includes start time and duration */
GAME_CTRL_CMD_REQUEST_ABORT_START_NO_TIME_SYNC = 0x01, /* Request to abort a pending game start when sender has no time sync */
GAME_CTRL_CMD_ABORT_START = 0x0F, /* Command to abort a pending game start */
GAME_CTRL_CMD_END_GAME = 0x20, /* Command to end the current game */
GAME_CTRL_CMD_SET_ID = 0x30, /* Command to set the game ID */
// Future commands can be added here
} game_ctrl_command_t;
/**
* @brief Payload structure for game control messages sent over Thread.
* The union allows for different data formats based on the command type.
*/
typedef struct __packed
{
game_ctrl_command_t command;
union
{
struct
{
uint32_t start_time; // lower 32 bits of OpenThread network time in microseconds
uint32_t duration; // in seconds, maximum 49 days (2^32 seconds), should be sufficient for any match ;)
} start_game;
struct
{
uint64_t game_id; // Unique identifier for the game, can be used for stats tracking or match history
} game_id;
uint8_t raw[16]; // For future expansion or custom commands
} data;
} game_control_payload_t;
/**
* @brief Leader beacon payload sent periodically during lobby/discovery.
*/
typedef struct __packed
{
uint64_t game_id;
} game_leader_beacon_payload_t;
/**
* @brief Player presence payload sent as unicast response to a leader beacon.
*/
typedef struct __packed
{
lasertag_device_type_t device_type;
uint8_t player_id;
uint8_t team_id;
} game_player_presence_payload_t;
typedef struct {
uint8_t eui64[8];
lasertag_device_type_t device_type;
uint8_t player_id;
uint8_t team_id;
uint8_t missed;
} game_device_info_t;
/**
* @brief Callback for state changes.
* Allows apps/modules to react when the system transitions (e.g., UI updates).
*/
typedef void (*game_mgmt_state_cb_t)(sys_state_t new_state);
/**
* @brief Initialize the game management module.
* Sets the initial state and prepares timers/workqueues.
* @return 0 on success.
*/
int game_mgmt_init(void);
/**
* @brief Send a game control payload as Thread multicast CoAP message.
* Uses realm-local all-nodes multicast address `ff03::1`.
* @param payload Payload to send.
* @return 0 on success, negative errno-style value on failure.
*/
int game_mgmt_send_control_multicast(const game_control_payload_t *payload);
/**
* @brief Send a game control payload as Thread unicast CoAP message.
* @param peer_addr_str IPv6 destination address string.
* @param payload Payload to send.
* @return 0 on success, negative errno-style value on failure.
*/
int game_mgmt_send_control_unicast(const otIp6Address *peer_addr, const game_control_payload_t *payload);
/**
* @brief Generic multicast sender for Thread CoAP messages.
* Uses realm-local all-nodes multicast address `ff03::1`.
* @param uri_path CoAP URI path (without leading slash), e.g. `g`.
* @param payload Raw payload buffer.
* @param payload_len Payload size in bytes.
* @return 0 on success, negative errno-style value on failure.
*/
int game_mgmt_send_multicast(const char *uri_path, const void *payload, size_t payload_len);
/**
* @brief Generic unicast sender for Thread CoAP messages.
* @param peer_addr_str IPv6 destination address string.
* @param uri_path CoAP URI path (without leading slash), e.g. `g`.
* @param payload Raw payload buffer.
* @param payload_len Payload size in bytes.
* @return 0 on success, negative errno-style value on failure.
*/
int game_mgmt_send_unicast(const char *peer_addr_str,
const char *uri_path,
const void *payload,
size_t payload_len);
/**
* @brief Send leader beacon via multicast.
* @param payload Beacon payload.
* @return 0 on success, negative errno-style value on failure.
*/
int game_mgmt_send_leader_beacon_multicast(const game_leader_beacon_payload_t *payload);
/**
* @brief Send player presence as unicast response to leader.
* @param leader_addr_str IPv6 address string of the leader.
* @param payload Player presence payload.
* @return 0 on success, negative errno-style value on failure.
*/
int game_mgmt_send_player_presence_unicast(const char *leader_addr_str,
const game_player_presence_payload_t *payload);
/**
* @brief Set the system state and trigger corresponding actions.
* Leader: Starts/stops beacons. Nodes: Starts/stops heartbeats.
* @param state The target state to transition to.
*/
void game_mgmt_set_state(sys_state_t state);
/**
* @brief Returns the current system state.
* @return Current sys_state_t value.
*/
sys_state_t game_mgmt_get_state(void);
/**
* @brief Set the current game ID.
* @param id The game ID to set.
*/
void game_mgmt_set_game_id(uint64_t id);
/**
* @brief Get the current game ID.
* @return The current game ID.
*/
uint64_t game_mgmt_get_game_id(void);
/**
* @brief Registers a callback for state changes.
* @param cb Function to be called on transition.
*/
void game_mgmt_register_state_cb(game_mgmt_state_cb_t cb);
/**
* @brief Set the unicast address of the current leader.
* This is used for sending unicast messages (e.g., presence responses).
* @param addr Pointer to the leader's IPv6 address, or NULL to clear.
*/
void game_mgmt_set_leader_unicast_addr(const otIp6Address *addr);
/**
* @brief Get the unicast address of the current leader.
* @param addr Pointer to an otIp6Address struct to be filled with the leader's address.
* @return true if a valid leader address is set, false if not.
*/
bool game_mgmt_get_leader_unicast_addr(otIp6Address *addr);
#endif /* GAME_MGMT_H */

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#include <zephyr/logging/log.h>
#include <errno.h>
#include <stdlib.h>
#include <thread_mgmt.h>
#include <game_mgmt.h>
#include <lasertag_utils.h>
#include <game_mgmt_coap.h>
#include <game_mgmt_timing.h>
#include <game_mgmt_device_list.h>
LOG_MODULE_REGISTER(game_mgmt, CONFIG_GAME_MGMT_LOG_LEVEL);
static sys_state_t g_current_state = SYS_STATE_IDLE;
static uint64_t g_current_game_id = 0;
static otIp6Address g_leader_unicast_addr;
int game_mgmt_init(void)
{
int err = game_mgmt_coap_init();
if (err)
{
LOG_ERR("Failed to initialize CoAP service: %d", err);
return err;
}
#if IS_ENABLED(CONFIG_LASERTAG_ROLE_LEADER)
static const char* device_type = "Leader";
game_mgmt_device_list_init();
#elif IS_ENABLED(CONFIG_LASERTAG_ROLE_WEAPON)
static const char* device_type = "Weapon";
#elif IS_ENABLED(CONFIG_LASERTAG_ROLE_VEST)
static const char* device_type = "Vest";
#else
static const char* device_type = "Unknown";
#endif
LOG_INF("Game management initialized. Device type: " FORMAT_BRIGHT_GREEN_BOLD("%s"), device_type);
return 0;
}
void game_mgmt_set_leader_unicast_addr(const otIp6Address *addr)
{
if (addr)
{
g_leader_unicast_addr = *addr;
}
else
{
memset(&g_leader_unicast_addr, 0, sizeof(g_leader_unicast_addr));
}
}
bool game_mgmt_get_leader_unicast_addr(otIp6Address *addr)
{
if (addr && !otIp6IsAddressUnspecified(&g_leader_unicast_addr))
{
*addr = g_leader_unicast_addr;
return true;
}
return false;
}
void game_mgmt_set_state(sys_state_t state)
{
if (g_current_state == state)
{
return;
}
LOG_DBG("State change: %d -> %d", g_current_state, state);
g_current_state = state;
}
sys_state_t game_mgmt_get_state(void)
{
return g_current_state;
}
void game_mgmt_set_game_id(uint64_t id)
{
if (g_current_game_id == id)
{
return;
}
g_current_game_id = id;
LOG_DBG("Game ID updated: 0x%llx", id);
}
uint64_t game_mgmt_get_game_id(void)
{
return g_current_game_id;
}
#if IS_ENABLED(CONFIG_GAME_MGMT_SHELL)
#include <zephyr/shell/shell.h>
static int cmd_game_start(const struct shell *sh, size_t argc, char **argv)
{
char *endptr = NULL;
uint32_t delay_s = (uint32_t)strtoul(argv[1], &endptr, 10);
if ((endptr == argv[1]) || (*endptr != '\0'))
{
shell_error(sh, "Invalid delay_s: %s", argv[1]);
return -EINVAL;
}
uint32_t duration_s = 600;
if (argc > 2)
{
endptr = NULL;
duration_s = (uint32_t)strtoul(argv[2], &endptr, 10);
if ((endptr == argv[2]) || (*endptr != '\0'))
{
shell_error(sh, "Invalid duration_s: %s", argv[2]);
return -EINVAL;
}
}
game_control_payload_t payload = {.command = GAME_CTRL_CMD_START_GAME};
uint64_t now = thread_mgmt_get_network_time();
if (now == 0)
{
shell_error(sh, "Network time not synchronized, cannot start game.");
return -EAGAIN;
}
payload.data.start_game.start_time = (uint32_t)(now + (delay_s * 1000000ULL));
payload.data.start_game.duration = duration_s;
int err = game_mgmt_send_control_multicast(&payload);
if (err)
{
shell_error(sh, "game_mgmt_send_control_multicast failed: %d", err);
return err;
}
shell_print(sh, "Start broadcast sent for T+%u s (duration: %u s).", delay_s, duration_s);
game_mgmt_schedule_start(game_mgmt_expand_t32_us(payload.data.start_game.start_time, now), duration_s);
return 0;
}
static int cmd_game_abort(const struct shell *sh, size_t argc, char **argv)
{
ARG_UNUSED(argc);
ARG_UNUSED(argv);
game_control_payload_t payload = {
.command = GAME_CTRL_CMD_ABORT_START,
};
int err = game_mgmt_send_control_multicast(&payload);
if (err)
{
shell_error(sh, "Failed to send abort broadcast: %d", err);
return err;
}
game_mgmt_cancel_scheduled_start("manual shell abort");
shell_print(sh, "Abort broadcast sent.");
return 0;
}
SHELL_STATIC_SUBCMD_SET_CREATE(game_sub,
SHELL_CMD_ARG(start, NULL, "<delay_s> [duration_s]", cmd_game_start, 2, 1),
SHELL_CMD_ARG(abort, NULL, "", cmd_game_abort, 1, 0),
SHELL_SUBCMD_SET_END);
SHELL_CMD_REGISTER(game, &game_sub, "Game Management", NULL);
#endif

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@@ -0,0 +1,9 @@
if(CONFIG_IR_SEND)
add_subdirectory(send)
zephyr_include_directories(include)
endif()
if(CONFIG_IR_RECV)
add_subdirectory(recv)
zephyr_include_directories(include)
endif()

2
firmware/libs/ir/Kconfig Normal file
View File

@@ -0,0 +1,2 @@
rsource "recv/Kconfig"
rsource "send/Kconfig"

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@@ -0,0 +1,19 @@
#ifndef IR_H
#define IR_H
#include <stdint.h>
// structure representing a decoded IR packet
typedef struct {
union {
uint8_t bytes[3];
struct {
uint32_t type : 3;
uint32_t id : 8; /* Ersetzt shooter_id / healer_id */
uint32_t value : 5; /* Ersetzt damage / amount */
uint32_t crc : 8;
} fields;
} data;
} __attribute__((packed)) ir_packet_t;
#endif /* IR_H */

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@@ -0,0 +1,6 @@
if(CONFIG_IR_RECV)
zephyr_library()
zephyr_library_sources(src/ir_recv.c)
zephyr_include_directories(include)
zephyr_library_link_libraries_ifdef(CONFIG_NRFX nrfx)
endif()

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@@ -0,0 +1,89 @@
menuconfig IR_RECV
bool "IR Receiver"
help
Enable support for receiving IR signals using the ADC and DMA.
if IR_RECV
config IR_RECV_HW_DEPENDENCIES
bool
default y if !IR_RECV_SIMULATOR
select ADC
select NRFX_GPPI
select NRFX_TIMER
select NRFX_TIMER1
select NRFX_PPI
select NRFX_SAADC
config IR_RECV_SIMULATOR
bool "Enable IR receiver simulator"
select ENTROPY_GENERATOR
help
Replaces real ADC/Hardware input with a software-based sample generator
for protocol testing.
config IR_RECV_BUFFER_COUNT
int "Number of DMA buffers"
default 8
range 2 16
help
Number of buffers in the circular chain to handle CPU jitter.
config IR_RECV_SAMPLES_PER_BUFFER
int "Samples per channel per buffer"
default 32
help
Number of samples for each of the 4 channels (3x IR, 1x Vbat) per buffer.
config IR_RECV_INVERT_SIGNAL
bool "Invert IR input signal"
default n
help
Invert logic: High-level means IR carrier detected.
config IR_RECV_THREAD_PRIO_SIM
int "Simulator thread priority"
default 4
range 0 20
help
Thread priority for the IR receive simulator.
config IR_RECV_THREAD_STACK_SIM
int "Simulator thread stack size"
default 1024
range 256 8192
help
Stack size in bytes for the IR receive simulator thread.
config IR_RECV_THREAD_PRIO_ADC
int "ADC sampling thread priority"
default 2
range 0 20
help
Thread priority for hardware ADC sampling.
config IR_RECV_THREAD_STACK_ADC
int "ADC sampling thread stack size"
default 1024
range 256 8192
help
Stack size in bytes for the hardware ADC sampling thread.
config IR_RECV_THREAD_PRIO_PROCESS
int "IR processing thread priority"
default 3
range 0 20
help
Thread priority for IR buffer processing.
config IR_RECV_THREAD_STACK_PROCESS
int "IR processing thread stack size"
default 2048
range 256 8192
help
Stack size in bytes for the IR processing thread.
# Logging configuration for the IR Receiver module
module = IR_RECV
module-str = ir_recv
source "subsys/logging/Kconfig.template.log_config"
endif

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@@ -0,0 +1,29 @@
#ifndef IR_RECV_H
#define IR_RECV_H
#include <ir.h>
/**
* @brief Initialize IR receive pipeline (stub).
*
* Intended to configure GPIO/interrupts/ppi for future implementation.
* @return 0 on success, negative errno otherwise.
*/
int ir_recv_init(void);
#ifdef CONFIG_IR_RECV_SIMULATOR
/* Configuration for injecting signal errors */
typedef struct {
uint8_t noise_flips_per_8; /* Noise: number of inverted samples per block of 8 (0, 1, 2) */
uint8_t jitter_mark; /* Jitter for mark pulse: +/- samples (e.g. 2) */
uint8_t jitter_space_0; /* Jitter for space0: +/- samples (e.g. 4) */
uint8_t jitter_space_1; /* Jitter for space1: +/- samples (e.g. 2) */
} ir_sim_error_t;
/* err can be NULL to send a perfect signal */
void ir_recv_sim_send_packet(ir_packet_t *packet, ir_sim_error_t *err);
#endif
#endif /* IR_RECV_H */

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@@ -0,0 +1,483 @@
#include <zephyr/kernel.h>
#include <zephyr/logging/log.h>
#include <string.h>
#include <ir_recv.h>
#include <ir.h>
#include <lasertag_utils.h>
#include <zephyr/kernel.h>
#include <zephyr/logging/log.h>
#include "ir_recv.h"
#include "lasertag_utils.h"
LOG_MODULE_REGISTER(ir_recv, CONFIG_IR_RECV_LOG_LEVEL);
#define ADC_CHANNELS 4
#define SAMPLES_PER_BUFFER CONFIG_IR_RECV_SAMPLES_PER_BUFFER
#define BUFFER_COUNT CONFIG_IR_RECV_BUFFER_COUNT
static int16_t adc_buffers[BUFFER_COUNT][SAMPLES_PER_BUFFER * ADC_CHANNELS];
static uint8_t write_idx = 0, read_idx = 0;
static struct k_sem adc_sem;
/* --- Enhanced Simulator --- */
#ifdef CONFIG_IR_RECV_SIMULATOR
#include <zephyr/random/random.h>
K_SEM_DEFINE(sim_start_sem, 0, 1);
#define SIM_MAX_SAMPLES 1000
static bool sim_buffer[SIM_MAX_SAMPLES];
static uint32_t sim_total_samples = 0;
static bool sim_trigger = false;
static uint32_t sim_sample_pos = 0;
/* Hilfsfunktion für den Jitter: Liefert einen Zufallswert zwischen -max und +max */
static int get_jitter(uint8_t max_jitter)
{
if (max_jitter == 0)
return 0;
return (int)(sys_rand32_get() % (max_jitter * 2 + 1)) - max_jitter;
}
void ir_recv_sim_send_packet(ir_packet_t *packet, ir_sim_error_t *err)
{
/* Blockieren, bis vorheriges Paket abgearbeitet ist */
while (sim_trigger)
{
k_msleep(5);
}
ir_packet_t pkt;
memcpy(&pkt, packet, sizeof(ir_packet_t));
pkt.data.fields.crc = lastertag_crc8(pkt.data.bytes, 2);
ir_sim_error_t default_err = {0};
if (err == NULL)
{
err = &default_err;
}
sim_total_samples = 0;
/* 1. Header Mark */
int m_len = 32 + get_jitter(err->jitter_mark);
for (int i = 0; i < m_len && sim_total_samples < SIM_MAX_SAMPLES; i++)
{
sim_buffer[sim_total_samples++] = 1;
}
/* 2. Header Gap */
int g_len = 8 + get_jitter(err->jitter_space_0);
for (int i = 0; i < g_len && sim_total_samples < SIM_MAX_SAMPLES; i++)
{
sim_buffer[sim_total_samples++] = 0;
}
/* 3. Payload Bits (24 Bit) */
for (int i = 0; i < 24; i++)
{
bool bit = (pkt.data.bytes[i / 8] >> (i % 8)) & 1;
/* Space Phase */
int s_base = bit ? 16 : 8;
int s_jit = bit ? get_jitter(err->jitter_space_1) : get_jitter(err->jitter_space_0);
int s_len = s_base + s_jit;
for (int j = 0; j < s_len && sim_total_samples < SIM_MAX_SAMPLES; j++)
{
sim_buffer[sim_total_samples++] = 0;
}
/* Mark Phase */
int bm_len = 8 + get_jitter(err->jitter_mark);
for (int j = 0; j < bm_len && sim_total_samples < SIM_MAX_SAMPLES; j++)
{
sim_buffer[sim_total_samples++] = 1;
}
}
/* 4. Rauschen injizieren (Bit Flips) */
if (err->noise_flips_per_8 > 0)
{
for (uint32_t i = 0; i < sim_total_samples; i += 8)
{
for (int f = 0; f < err->noise_flips_per_8; f++)
{
uint32_t flip_idx = i + (sys_rand32_get() % 8);
if (flip_idx < sim_total_samples)
{
sim_buffer[flip_idx] = !sim_buffer[flip_idx]; /* Bit kippen */
}
}
}
}
sim_sample_pos = 0;
sim_trigger = true;
sim_sample_pos = 0;
sim_trigger = true;
k_sem_give(&sim_start_sem);
LOG_DBG("Simulator: Queued (Type: %u, CRC: 0x%02X), Total Samples: %u",
pkt.data.fields.type, pkt.data.fields.crc, sim_total_samples);
}
void ir_recv_sim_thread(void *p1, void *p2, void *p3)
{
while (1)
{
if (!sim_trigger)
{
k_sem_take(&sim_start_sem, K_FOREVER);
}
k_usleep(75 * SAMPLES_PER_BUFFER);
if (!sim_trigger)
continue;
int16_t *buf = adc_buffers[write_idx];
for (int i = 0; i < SAMPLES_PER_BUFFER; i++)
{
bool level = 0;
if (sim_sample_pos < sim_total_samples)
{
level = sim_buffer[sim_sample_pos];
}
sim_sample_pos++; /* Unbedingtes Inkrement */
bool active = IS_ENABLED(CONFIG_IR_RECV_INVERT_SIGNAL) ? !level : level;
buf[i * ADC_CHANNELS] = active ? 0x0FFF : 0x0000;
buf[i * ADC_CHANNELS + 3] = 2400; // VBat Dummy
}
write_idx = (write_idx + 1) % BUFFER_COUNT;
k_sem_give(&adc_sem);
/* Nach dem Puffer noch eine kurze Pause einhalten, um das Paket abzuschließen */
if (sim_sample_pos >= sim_total_samples + 50)
{
sim_trigger = false;
LOG_DBG("Simulation sequence finished.");
}
}
}
K_THREAD_DEFINE(sim_tid, CONFIG_IR_RECV_THREAD_STACK_SIM, ir_recv_sim_thread, NULL, NULL, NULL,
CONFIG_IR_RECV_THREAD_PRIO_SIM, 0, 0);
#endif // CONFIG_IR_RECV_SIMULATOR
#ifndef CONFIG_IR_RECV_SIMULATOR
#include <zephyr/drivers/adc.h>
#include <nrfx_timer.h>
#include <helpers/nrfx_gppi.h>
#include <hal/nrf_saadc.h>
/* ADC-Kanäle dynamisch aus dem DeviceTree (zephyr,user) laden */
static const struct adc_dt_spec adc_channels[] = {
ADC_DT_SPEC_GET_BY_IDX(DT_PATH(zephyr_user), 0),
ADC_DT_SPEC_GET_BY_IDX(DT_PATH(zephyr_user), 1),
ADC_DT_SPEC_GET_BY_IDX(DT_PATH(zephyr_user), 2),
ADC_DT_SPEC_GET_BY_IDX(DT_PATH(zephyr_user), 3)
};
static int hw_adc_setup(void)
{
int err;
for (int i = 0; i < ARRAY_SIZE(adc_channels); i++) {
if (err) {
LOG_ERR("ADC controller for channel %d not ready", i);
return err;
}
err = adc_channel_setup_dt(&adc_channels[i]);
if (err) {
LOG_ERR("Could not setup channel %d (err: %d)", i, err);
return err;
}
}
LOG_DBG("Hardware ADC configured via DeviceTree (EasyDMA Mode).");
return 0;
}
/* Wir reservieren uns Timer 1 für den ADC-Takt */
static nrfx_timer_t adc_timer = NRFX_TIMER_INSTANCE(1);
void hw_adc_thread(void *p1, void *p2, void *p3)
{
/* 1. Hardware Timer auf 1 MHz einstellen */
nrfx_timer_config_t timer_cfg = NRFX_TIMER_DEFAULT_CONFIG(NRF_TIMER_FREQ_1MHz);
timer_cfg.bit_width = NRF_TIMER_BIT_WIDTH_32;
nrfx_timer_init(&adc_timer, &timer_cfg, NULL);
/* Compare-Event bei exakt 75 µs auslösen und Timer danach automatisch nullen */
nrfx_timer_extended_compare(&adc_timer, NRF_TIMER_CC_CHANNEL0, 75,
NRF_TIMER_SHORT_COMPARE0_CLEAR_MASK, false);
/* 2. PPI: Verbinde das Timer-Event direkt in Hardware mit dem ADC-Sample-Trigger */
nrfx_gppi_handle_t ppi_handle;
int err = nrfx_gppi_conn_alloc(
nrfx_timer_event_address_get(&adc_timer, NRF_TIMER_EVENT_COMPARE0),
nrf_saadc_task_address_get(NRF_SAADC, NRF_SAADC_TASK_SAMPLE),
&ppi_handle);
if (err != 0) {
LOG_ERR("GPPI connection alloc failed: %d", err);
return;
}
/* Alles einschalten */
nrfx_gppi_conn_enable(ppi_handle);
nrfx_timer_enable(&adc_timer);
/* 3. Zephyr ADC-Sequenz (Ohne Software-Intervall!) */
struct adc_sequence_options options = {
.extra_samplings = SAMPLES_PER_BUFFER - 1,
.interval_us = 0,
};
struct adc_sequence sequence = {
.options = &options,
.channels = BIT(adc_channels[0].channel_id) |
BIT(adc_channels[1].channel_id) |
BIT(adc_channels[2].channel_id) |
BIT(adc_channels[3].channel_id),
.buffer_size = SAMPLES_PER_BUFFER * ADC_CHANNELS * sizeof(int16_t),
.resolution = adc_channels[0].resolution,
.oversampling = 0,
.calibrate = false,
};
while (1) {
sequence.buffer = adc_buffers[write_idx];
/* Zephyr setzt den DMA-Speicher auf und wartet auf das Ende der 32 Samples.
* Den Startschuss für jedes einzelne Sample feuert ab sofort im Hintergrund
* das PPI-Modul exakt alle 75µs ab. Die CPU schläft hier tief und fest! */
int err = adc_read(adc_channels[0].dev, &sequence);
if (err < 0) {
LOG_ERR("ADC read error: %d", err);
k_msleep(10);
continue;
}
write_idx = (write_idx + 1) % BUFFER_COUNT;
k_sem_give(&adc_sem);
}
}
K_THREAD_DEFINE(hw_adc_tid, CONFIG_IR_RECV_THREAD_STACK_ADC, hw_adc_thread, NULL, NULL, NULL,
CONFIG_IR_RECV_THREAD_PRIO_ADC, 0, 0);
#endif // !CONFIG_IR_RECV_SIMULATOR
typedef enum
{
IR_STATE_IDLE,
IR_STATE_HEADER_SYNC,
IR_STATE_WAIT_SPACE,
IR_STATE_FIND_MARK,
IR_STATE_SYNC_MARK,
IR_STATE_VALIDATE
} ir_state_t;
typedef struct
{
ir_state_t state;
uint32_t sample_window;
uint32_t bit_acc;
uint16_t timer;
uint8_t bit_count;
uint8_t max_energy;
uint16_t timer_at_max;
uint8_t sync_window;
} ir_ctx_t;
static ir_ctx_t channels[3];
static void process_ir_sample(ir_ctx_t *ctx, int16_t raw)
{
bool active = (raw > 2048);
if (IS_ENABLED(CONFIG_IR_RECV_INVERT_SIGNAL))
{
active = !active;
}
/* 32-Bit Shift-Register aktualisieren */
ctx->sample_window = (ctx->sample_window << 1) | (active ? 1 : 0);
/* Energie über 32 Samples (Header) und 8 Samples (Bits) berechnen */
uint8_t energy_32 = __builtin_popcount(ctx->sample_window);
uint8_t energy_8 = __builtin_popcount(ctx->sample_window & 0xFF);
switch (ctx->state)
{
case IR_STATE_IDLE:
if (energy_32 >= 24)
{
ctx->state = IR_STATE_HEADER_SYNC;
ctx->timer = 0;
}
break;
case IR_STATE_HEADER_SYNC:
ctx->timer++;
/* Entspannt: 3 von 8 Samples dürfen verrauscht sein, es gilt trotzdem als Gap */
if (energy_8 <= 3)
{
ctx->state = IR_STATE_FIND_MARK;
ctx->timer = 0;
ctx->bit_count = 0;
ctx->bit_acc = 0;
}
else if (ctx->timer > 50)
{
ctx->state = IR_STATE_IDLE; /* Timeout */
}
break;
case IR_STATE_FIND_MARK:
ctx->timer++;
/* Trigger bei 4 bleibt. Ab 4 Einsen fangen wir an, das Maximum zu suchen */
if (energy_8 >= 4)
{
ctx->state = IR_STATE_SYNC_MARK;
ctx->max_energy = energy_8;
ctx->timer_at_max = ctx->timer;
ctx->sync_window = 0;
}
else if (ctx->timer > 40)
{
ctx->state = IR_STATE_IDLE;
}
break;
case IR_STATE_SYNC_MARK:
ctx->timer++;
ctx->sync_window++;
if (energy_8 > ctx->max_energy)
{
ctx->max_energy = energy_8;
ctx->timer_at_max = ctx->timer;
}
if (ctx->sync_window >= 10)
{
/* Entspannt: Wenn der Peak mindestens 5 Einsen hat, ist es ein validierter Puls */
if (ctx->max_energy >= 5)
{
bool bit = (ctx->timer_at_max >= 20);
ctx->bit_acc = (ctx->bit_acc >> 1) | (bit ? (1 << 23) : 0);
LOG_DBG("Bit %u: %d (T_Max:%u, E_Max:%u)",
ctx->bit_count, bit, ctx->timer_at_max, ctx->max_energy);
if (++ctx->bit_count >= 24)
{
ctx->state = IR_STATE_VALIDATE;
}
else
{
ctx->state = IR_STATE_WAIT_SPACE;
/* BITWEISER RESYNC: Ja, das funktioniert exakt wie gewünscht.
* Der Timer wird so weit zurückgeschraubt, als ob er GENAU am
* Peak (timer_at_max) auf 0 gesetzt worden wäre. */
ctx->timer = ctx->timer - ctx->timer_at_max;
}
}
else
{
ctx->state = IR_STATE_IDLE;
LOG_DBG("Mark sync failed. Max Energy: %u", ctx->max_energy);
}
}
break;
case IR_STATE_WAIT_SPACE:
ctx->timer++;
/* Entspannt: Auch hier lassen wir bis zu 3 Stör-Samples im Space zu */
if (energy_8 <= 3)
{
ctx->state = IR_STATE_FIND_MARK;
}
else if (ctx->timer > 30)
{
ctx->state = IR_STATE_IDLE;
LOG_DBG("Wait space timeout.");
}
break;
case IR_STATE_VALIDATE:
{
ir_packet_t p;
p.data.bytes[0] = ctx->bit_acc & 0xFF;
p.data.bytes[1] = (ctx->bit_acc >> 8) & 0xFF;
p.data.bytes[2] = (ctx->bit_acc >> 16) & 0xFF;
if (lastertag_crc8(p.data.bytes, 2) == p.data.fields.crc)
{
LOG_DBG(FORMAT_BLUE_BOLD("VALID: Type %u, ID %u, Val %u"),
p.data.fields.type,
p.data.fields.id,
p.data.fields.value);
}
else
{
LOG_WRN("CRC Error! Acc: 0x%06X", ctx->bit_acc);
}
ctx->state = IR_STATE_IDLE;
}
break;
}
}
/**
* @brief Main processing thread for incoming ADC buffers.
*/
void ir_recv_thread(void *arg1, void *arg2, void *arg3)
{
while (1)
{
k_sem_take(&adc_sem, K_FOREVER);
while (read_idx != write_idx)
{
int16_t *buf = adc_buffers[read_idx];
for (int i = 0; i < SAMPLES_PER_BUFFER; i++)
{
/* Now this call matches the static function name above */
process_ir_sample(&channels[0], buf[i * ADC_CHANNELS + 0]);
process_ir_sample(&channels[1], buf[i * ADC_CHANNELS + 1]);
process_ir_sample(&channels[2], buf[i * ADC_CHANNELS + 2]);
}
read_idx = (read_idx + 1) % BUFFER_COUNT;
}
}
}
K_THREAD_DEFINE(ir_recv_tid, CONFIG_IR_RECV_THREAD_STACK_PROCESS, ir_recv_thread, NULL, NULL, NULL,
CONFIG_IR_RECV_THREAD_PRIO_PROCESS, 0, 0);
/**
* @brief Initialization of the IR receiver module.
*/
int ir_recv_init(void)
{
k_sem_init(&adc_sem, 0, BUFFER_COUNT);
for (int i = 0; i < 3; i++)
{
channels[i].state = IR_STATE_IDLE;
}
#ifndef CONFIG_IR_RECV_SIMULATOR
int err = hw_adc_setup();
if (err) {
return err;
}
#endif
LOG_DBG("IR Receiver initialized. Mode: %s",
IS_ENABLED(CONFIG_IR_RECV_SIMULATOR) ? "Simulator" : "Hardware");
return 0;
}

View File

@@ -0,0 +1,5 @@
if(CONFIG_IR_SEND)
zephyr_library()
zephyr_library_sources(src/ir_send.c)
zephyr_include_directories(include)
endif()

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